相关论文: The Candy-Passing Game for c\geq3n-2
We undertake the first study of the candy-passing game on arbitrary connected graphs. We obtain a general stabilization result which encompasses the first author's results (arXiv:0709.2156) for candy-passing games on n-cycles with at least…
We give a new proof that any candy-passing game on a graph G with at least 4|E(G)|-|V(G)| candies stabilizes. (This result was first proven in arXiv:0807.4450.) Unlike the prior literature on candy-passing games, we use methods from the…
Children, sitting in a circle, each have a nonnegative number of candies in front of them. A whistle is blown and each child with more than one candy passes one candy to the left and one to the right. The sharing process is repeated until a…
Candy Nim is a variant of Nim in which both players aim to take the last candy in a game of Nim, with the added simultaneous secondary goal of taking as many candies as possible. We give bounds on the number of candies the first and second…
Suppose that your mother gave you n candies. You have to eat at least one candy each day. One possibility is to eat all n of them the first day. The other extreme is to make them last n days, and only eat one candy a day. Altogether, you…
In this paper, we consider a game played on a rectangular $m \times n$ gridded chocolate bar. Each move, a player breaks the bar along a grid line. Each move after that consists of taking any piece of chocolate and breaking it again along…
Is there a joint distribution of $n$ random variables over the natural numbers, such that they always form an increasing sequence and whenever you take two subsets of the set of random variables of the same cardinality, their distribution…
We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…
We introduce a two-player game involving two tokens located at points of a fixed set. The players take turns to move a token to an unoccupied point in such a way that the distance between the two tokens is decreased. Optimal strategies for…
We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the…
We consider a game in which players are the vertices of a directed graph. Initially, Nature chooses one player according to some fixed distribution and gives her a buck, which represents the request to perform a chore. After completing the…
The MandM Game involves two players who begin with I1 and I2 MandM's. During each round, each player tosses a fair coin: if the coin lands heads, that player eats one MandM, and if it lands tails, the player does not eat. If, at the end of…
In this paper, we perform a minimalistic quantization of the classical game of tic-tac-toe, by allowing superpositions of classical moves. In order for the quantum game to reduce properly to the classical game, we require legal quantum…
Consider a rooted Galton-Watson tree $T$, to each of whose edges we assign, independently, a weight that equals $+1$ with probability $p_{1}$, $0$ with probability $p_{0}$ and $-1$ with probability $p_{-1}=1-p_{1}-p_{0}$. We play a game on…
Given a set of $p$ players we consider problems concerning envy-free allocation of collections of $k$ pieces from a given set of goods or chores. We show that if $p\le n$ and each player can choose $k$ pieces out of $n$ pieces of a cake,…
We study a noisy version of a min-max type zero-sum game on the $d$-ary tree. Each edge of the tree is assigned an i.i.d.\ cookie, distributed uniformly on $\{+1,-1\}$. The game is played as follows: starting at the root, two players…
We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…
We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its…
In a recent article in American Scientist, Theodore Hill described a coin-tossing game whose pay-off is the number of heads over the total number of throws. Suppose that at a given point during the game you have 5 heads and 3 tails, should…