相关论文: Resource modalities in game semantics
The relational semantics of linear logic is a powerful framework for defining resource-aware models of the $\lambda$-calculus. However, its quantitative aspects are not reflected in the preorders and equational theories induced by these…
We investigate uniformity properties of strategies. These properties involve sets of plays in order to express useful constraints on strategies that are not \mu-calculus definable. Typically, we can state that a strategy is…
We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…
This paper presents an extension of temporal epistemic logic with operators that quantify over agent strategies. Unlike previous work on alternating temporal epistemic logic, the semantics works with systems whose states explicitly encode…
We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive forms, G nets are more structured and more compact; more…
We consider quantitative notions of parity automaton and parity game aimed at modelling resource-aware behaviour, and study (memory-full) strategies for exhibiting accepting runs that require a minimum amount of initial resources,…
Recent work has attempted to characterize the structure of semantic memory and the search algorithms which, together, best approximate human patterns of search revealed in a semantic fluency task. There are a number of models that seek to…
In this paper we introduce Epistemic Strategy Logic (ESL), an extension of Strategy Logic with modal operators for individual knowledge. This enhanced framework allows us to represent explicitly and to reason about the knowledge agents have…
We refine a model for linear logic based on two well-known ingredients: games and simulations. We have already shown that usual simulation relations form a sound notion of morphism between games; and that we can interpret all linear logic…
We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…
We argue that the resource sharing that is commonly manifest in semantic accounts of coordination is instead appropriately handled in terms of structure-sharing in LFG f-structures. We provide an extension to the previous account of LFG…
In this short paper we will discuss the similarities and differences between two semantic approaches to modal logics - non-deterministic semantics and restricted non-deterministic semantics. Generally speaking, both kinds of semantics are…
In this paper we propose a general approach to define a many-valued preferential interpretation of gradual argumentation semantics. The approach allows for conditional reasoning over arguments and boolean combination of arguments, with…
Many studies have shown that humans are "predictably irrational": they do not act in a fully rational way, but their deviations from rational behavior are quite systematic. Our goal is to see the extent to which we can explain and justify…
We endow prioritised default logic (PDL) with argumentation semantics using the ASPIC+ framework for structured argumentation, and prove that the conclusions of the justified arguments are exactly the prioritised default extensions.…
In multiagent systems autonomous agents interact with each other to achieve individual and collective goals. Typical interactions concern negotiation and agreement on resource exchanges. Modeling and formalizing these agreements pose…
We use a reformulation of compositional game theory to reunite game theory with game semantics, by viewing an open game as the System and its choice of contexts as the Environment. Specifically, the system is jointly controlled by $n \geq…
Game semantics extends the Curry-Howard isomorphism to a three-way correspondence: proofs, programs, strategies. But the universe of strategies goes beyond intuitionistic logics and lambda calculus, to capture stateful programs. In this…
We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…
Game theory relies heavily on the availability of cardinal utility functions, but in fields such as matching markets, only ordinal preferences are typically elicited. The literature focuses on mechanisms with simple dominant strategies, but…