相关论文: On packet lengths and overhead for random linear c…
We consider binary systematic network codes and investigate their capability of decoding a source message either in full or in part. We carry out a probability analysis, derive closed-form expressions for the decoding probability and show…
Error probabilities of random codes for memoryless channels are considered in this paper. In the area of communication systems, admissible error probability is very small and it is sometimes more important to discuss the relative gap…
This paper considers a source, which employs random linear coding (RLC) to encode a message, a legitimate destination, which can recover the message if it gathers a sufficient number of coded packets, and an eavesdropper. The probability of…
In this paper we improve the approximation ratio for the problem of scheduling packets on line networks with bounded buffers, where the aim is that of maximizing the throughput. Each node in the network has a local buffer of bounded size…
We describe some pseudorandom properties of binary linear codes achieving capacity on the binary erasure channel under bit-MAP decoding (as shown in Kudekar et al this includes doubly transitive codes and, in particular, Reed-Muller codes).…
We consider a set of $n$ messages and a group of $k$ clients. Each client is privileged for receiving an arbitrary subset of the messages over a broadcast erasure channel, which generalizes scenario of a previous work. We propose a method…
We consider distributed computations between two parties carried out over a noisy channel that may erase messages. Following a noise model proposed by Dani et al. (2018), the noise level observed by the parties during the computation in our…
Shaping codes are used to generate code sequences in which the symbols obey a prescribed probability distribution. They arise naturally in the context of source coding for noiseless channels with unequal symbol costs. Recently, shaping…
One pervasive challenge in providing a high quality-of-service for live communication is to recover lost packets in real-time. Streaming codes are a class of erasure codes that are designed for such strict, low-latency streaming…
We provide tight upper and lower bounds on the noise resilience of interactive communication over noisy channels with feedback. In this setting, we show that the maximal fraction of noise that any robust protocol can resist is 1/3.…
In this letter, we evaluate the finite-length performance of network coding when using either random or structured encoding matrices. First, we present our novel construction of structured network codes over Fq (q = 2^m) using Pascal…
Random linear network coding is a feasible encoding tool for network coding, specially for the non-coherent network, and its performance is important in theory and application. In this letter, we study the performance of random linear…
The advent of network coding presents promising opportunities in many areas of communication and networking. It has been recently shown that network coding technique can significantly increase the overall throughput of wireless networks by…
Motivated by the current interest in ultra-reliable, low-latency, machine-type communication systems, we investigate the tradeoff between reliability, throughput, and latency in the transmission of information over multiple-antenna Rayleigh…
Compression algorithms reduce the redundancy in data representation to decrease the storage required for that data. Data compression offers an attractive approach to reducing communication costs by using available bandwidth effectively.…
We derive a new outer bound on the capacity region of broadcast traffic in multiple input broadcast packet erasure channels with feedback, and extend this outer bound to packet erasure relay networks with feedback. We show the tightness of…
The two-receiver broadcast packet erasure channel with feedback and memory is studied. Memory is modeled using a finite-state Markov chain representing a channel state. Two scenarios are considered: (i) when the transmitter has causal…
Random linear network coding (RLNC) is asymptotically throughput optimal in the wireless broadcast of a block of packets from a sender to a set of receivers, but suffers from heavy computational load and packet decoding delay. To mitigate…
In a single hop broadcast packet erasure network, we demonstrate that it is possible to provide multirate packet delivery outside of what is given by the network min-cut. This is achieved by using a deterministic non-block-based network…
Previous works on age of information and erasure channels have dealt with specific models and computed the average age or average peak age for certain settings. In this paper, given a source that produces a letter every $T_s$ seconds and an…