人机交互
Assessments are critical in education, but creating them can be difficult. To address this challenge in a grounded way, we partnered with 13 teachers in a seven-month codesign process. We developed a conceptual model that characterizes the…
Large Language Models (LLMs) are increasingly used to ``professionalize'' workplace communication, often at the cost of linguistic identity. We introduce "Cultural Ghosting", the systematic erasure of linguistic markers unique to non-native…
Speculative design uses provocative "what if?" scenarios to explore possible sociotechnical futures, yet lacks rigorous criteria for assessing the quality of speculation. We address this gap by reframing speculative design through an…
Augmentative and Alternative Communication (AAC) technologies are categorized into two forms: aided AAC, which uses external devices like speech-generating systems to produce standardized output, and unaided AAC, which relies on body-based…
Visualization has matured into an established research field, producing widely adopted tools, design frameworks, and empirical foundations. As the field has grown, ideas from outside computer science have increasingly entered visualization…
With a stylus, users can both sweep sketches across models and pinpoint locations with precision. Building on this dual capability, we explore how teleportation can be integrated into stylus interaction without disrupting the flow of common…
Backcountry skiing is an activity where a group of skiers navigate challenging environmental conditions to ski outside of managed areas. This activity requires careful monitoring and effective communication around the current weather and…
Sharing gendered experiences on social media has been widely recognized as supporting women's personal sense-making and contributing to digital feminism. However, there are known concerns, such as fear of judgment and backlash, that may…
Tracking hand poses on wrist-wearables enables rich, expressive interactions, yet remains unavailable on commercial smartwatches, as prior implementations rely on external sensors or custom hardware, limiting their real-world applicability.…
In the context of the evolution of artificial intelligence (AI), the interaction between humans and AI entities has become increasingly salient, challenging the conventional human-centric paradigms of human-machine interaction. To address…
GenAI's ability to produce text and images is increasingly incorporated into human-AI co-creation tasks such as storytelling and video editing. However, integrating GenAI into these tasks requires enabling users to retain control over…
AI is becoming increasingly integrated into everyday life, both in professional work environments and in leisure and entertainment contexts. This integration requires AI to move beyond acting as an assistant for informational or…
Hybrid meetings often begin with social awkwardness and asymmetric participation, particularly for remote attendees who lack access to informal, co-present interaction. We present MagHeart, a multimodal system that explores symmetric…
Peer health posts surface new uncertainties, such as questions and concerns for readers. Prior work focused primarily on improving relevance and accuracy fails to address users' diverse information needs and emotions triggered. Instead, we…
Families raising children with ADHD often experience heightened stress and reactive parenting. While digital interventions promise personalization, many remain one-size-fits-all and fail to reflect parents' lived practices. We present…
Capturing professionals' decision-making in creative workflows (e.g., UI/UX) is essential for reflection, collaboration, and knowledge sharing, yet existing methods often leave rationales incomplete and implicit decisions hidden. To address…
In 3D user interfaces, reaching out to grab and manipulate something works great until it is out of reach. Indirect techniques like gaze and pinch offer an alternative for distant interaction, but do not provide the same immediacy or…
Studies suggest that involuntary eye movements exhibit greater stability during active motion compared to passive motion, and this effect may also apply to the operation of ride-on machinery. Moreover, a study suggested that experimentally…
Smartwatches offer powerful features, but their small touchscreens limit the expressiveness of the input that can be achieved. To address this issue, we present, and open-source, the first sonar-based around-device input on an unmodified…
In this paper, we explore the role that attribution plays in shaping user reactions to content reuse, or remixing, in a large user-generated content community. We present two studies using data from the Scratch online community -- a social…