人机交互
Graphical assets play an important role in the design and development of games. There is potential in the use of AI-driven generative tools, to aid in creating graphical assets, thus improving game design and development pipelines. However,…
Privacy policies are long, complex, and rarely read, which limits their effectiveness in informed consent. We investigate scrollytelling, a scroll-driven narrative approach, as a privacy policy presentation format. We built a prototype that…
For four decades, AIED research has rested on what we term the Sedentary Assumption: the unexamined design commitment to a stationary learner seated before a screen. Mobile learning and museum guides have moved learners into physical space,…
Most learners worldwide are multilingual, yet implementing multilingual education remains challenging in practice. EdTech offers an opportunity to bridge this gap and expand access for linguistically diverse learners. We conducted a…
Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…
Tangible interactions involve multiple sensory cues, enabling the accurate perception of object properties, such as size. Research has shown, however, that if we decouple these cues (for example, by altering the visual cue), then the…
People with Blind Visual Impairments (BVI) face unique challenges when sharing images, as these may accidentally contain sensitive or inappropriate content. In many instances, they are unaware of the potential risks associated with sharing…
The development of user-friendly embedded prototyping systems like Arduino has made creating interactive devices more accessible. However, debugging these systems is challenging due to the intertwined nature of software and hardware issues.…
Psychotherapy delivery relies on a negotiation between patient self-reports and clinical intuition. Growing evidence for technological support of psychotherapy suggests opportunities to aid the mediation of this tension. To explore this…
Despite increasing interest in culturally-sensitive health technologies, medical mistrust remains largely unexplored within human-centered computing. Considered a social determinant of health, medical mistrust is the belief that healthcare…
Purpose: This study compares two augmented reality (AR)-guided imaging workflows, one based on ultrasound shape completion and the other on cone-beam computed tomography (CBCT), for planning and executing lumbar needle interventions. The…
We examine epistemological threats posed by human and LLM interaction. We develop collective epistemology as a theory of epistemic warrant distributed across human collectives, using bounded rationality and dual process theory as…
As multi-agent systems powered by Large Language Models (LLMs) are increasingly adopted in real-world workflows, users with diverse technical backgrounds are now building and refining their own agentic processes. However, these systems can…
As AI systems become increasingly capable and autonomous, domain experts' roles are shifting from performing tasks themselves to overseeing AI-generated outputs. Such oversight is critical, as undetected errors can have serious consequences…
How might messages about large language models (LLMs) found in public discourse influence the way people think about and interact with these models? To explore this question, we randomly assigned participants (N = 470) to watch short…
Large language models (LLMs) offer novel opportunities to support health behavior change, yet existing work has narrowly focused on text-only interactions. Building on decades of HCI research on effective behavior change interactions, we…
Design is a non-linear, reflective process in which practitioners engage with visual, semantic, and other expressive materials to explore, iterate, and refine ideas. As Generative AI (GenAI) becomes integrated into professional design…
This paper introduces `Math Battles with AI', an innovative competitive format designed at ITMO University to redefine the role of generative AI in mathematics education. Moving away from a purely defensive stance, the authors propose an AI…
This project successfully developed, evaluated and integrated a Voice User Interface (VUI) into a web application that we are developing for immersive molecular graphics. Said app provides augmented and virtual reality (AR and VR)…
Flexible work is increasingly pursued as a means of achieving work-life balance, particularly as growing caregiving responsibilities for children and aging family members shape workers' lives. Yet most HCI research has examined flexibility…