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Presbyopia, a common age-related vision condition affecting most people as they age, often remains inadequately understood by those unaffected. To help bridge the gap between abstract accessibility knowledge and a more grounded appreciation…
Haptic feedback contributes to immersive virtual reality (VR) experiences. However, designing such feedback at scale for all objects within a VR scene remains time-consuming. We present Scene2Hap, an LLM-centered system that automatically…
Growing awareness of wellness has prompted people to consider whether their dietary patterns align with their health and fitness goals. In response, researchers have introduced various wearable dietary monitoring systems and dietary…
The 20 Questions (Q20) game is a well known game which encourages deductive reasoning and creativity. In the game, the answerer first thinks of an object such as a famous person or a kind of animal. Then the questioner tries to guess the…
Healthcare professionals (HCPs) face increasing occupational stress and burnout. Supporting HCPs need for relatedness is fundamental to their psychological wellbeing and resilience. However, how technologies could support HCPs relatedness…
As AI systems increasingly become embedded in interactive and im-mersive artistic environments, artists and technologists are discovering new opportunities to engage with their interpretive and autonomous capacities as creative…
Generative AI is reshaping education, but it also raises concerns about instability and overreliance. In programming classrooms, we aim to leverage its feedback capabilities while reinforcing the educator's role in guiding student-AI…
LLM-based agents can complete tasks correctly yet still frustrate users through poor interaction patterns, such as excessive confirmations, opaque reasoning, or misaligned pacing. Current benchmarks evaluate task accuracy but overlook how…
Exploring causal relationships for qualitative data analysis in HCI and social science research enables the understanding of user needs and theory building. However, current computational tools primarily characterize and categorize…
Generative AI has greatly transformed creative work in various domains, such as screenwriting. To understand this transformation, prior research often focused on capturing a snapshot of human-AI co-creation practice at a specific moment,…
As autonomous vehicles enter public spaces, external human-machine interfaces are proposed to support communication with external road users. A decade of research has produced hundreds of studies and reviews, yet it remains unclear whether…
Mixed Reality (MR) technologies are increasingly adopted by enterprises to enhance remote collaboration, enabling users to share real-time views of their physical environments through head-mounted displays (HMDs). While MR spatial sharing…
Product designers often begin their design process with handcrafted personas. While personas are intended to ground design decisions in consumer preferences, they often fall short in practice by remaining abstract, expensive to produce, and…
Asynchronous, text-based discourse-such as students' posts in discussion forums-is widely used to support collaborative learning. However, the distributed and evolving nature of such discourse often makes it difficult to see how ideas…
Scientists often use generics, that is, unquantified statements about whole categories of people or phenomena, when communicating research findings (e.g., "statins reduce cardiovascular events"). Large language models (LLMs), such as…
Cookie banners and privacy settings attempt to give users a sense of control over how their personal data is collected and used, but background tracking of personal information often continues unnoticed. To explore how such invisible data…
People differ in how much they move their head versus their eyes when shifting gaze, yet such tendencies remain largely unexplored in HCI. We introduce head movement tendencies as a fundamental dimension of individual difference in VR and…
In human conversation, empathic dialogue requires nuanced temporal cues indicating whether the conversational partner is paying attention. This type of "active listening" is overlooked in the design of Conversational Agents (CAs), which use…
During product conceptualization, capturing the non-linear history and cognitive intent is crucial. Traditional sketching tools often lose this context. We introduce DIMES (Design Idea Management and Evolution capture System), a web-based…
Spoken English proficiency is a powerful driver of economic mobility for low-income Indian youth, yet opportunities for spoken practice remain scarce in schools. We investigate the deployment of a voice-based chatbot for English…