计算机科学与博弈论
The high-definition (HD) map is a cornerstone of autonomous driving. The crowdsourcing paradigm is a cost-effective way to keep an HD map up-to-date. Current HD map crowdsourcing mechanisms aim to enhance HD map freshness within recruitment…
Games of ordered preference (GOOPs) model multi-player equilibrium problems in which each player maintains a distinct hierarchy of strictly prioritized objectives. Existing approaches solve GOOPs by deriving and enforcing the necessary…
Cooperating first then mimicking the partner's act has been proven to be effective in utilizing reciprocity in social dilemmas. However, the extent to which this, called Tit-for-Tat strategy, should be regarded as equivalent to…
We study a networked economic system composed of $n$ producers supplying a single homogeneous good to a number of geographically separated markets and of a centralized authority, called the market maker. Producers compete \`a la Cournot, by…
Algorithmic analysis of Markov decision processes (MDP) and stochastic games (SG) in practice relies on value-iteration (VI) algorithms. Since the basic version of VI does not provide guarantees on the precision of the result, variants of…
For any $\varepsilon>0$, we give a simple, deterministic $(4+\varepsilon)$-approximation algorithm for the Nash social welfare (NSW) problem under submodular valuations. We also consider the asymmetric variant of the problem, where the…
As the sociological theory of homophily suggests, people tend to interact with those of similar preferences. Motivated by this well-established phenomenon, today's online sellers, such as Amazon,~seek~to learn a new buyer's private…
We study online temporal voting, where a group of voters submit 0/1 approvals on sets of alternatives that arrive online over multiple rounds and a single alternative is chosen in each round. We introduce online variants of two well-known…
Motivated by agentic markets -- two-sided markets in which consumers and businesses are assisted by AI tools that facilitate consumers' search -- we study the impact of improved search technology on learning and welfare in markets. We put…
When selling many goods with independent valuations, we develop a distributionally robust framework, consisting of a two-player game between seller and nature. The seller has only limited knowledge about the value distribution. The seller…
The Kelly or proportional allocation mechanism is a simple and efficient auction-based scheme that distributes an infinitely divisible resource proportionally to the agents bids. When agents are aware of the allocation rule, their…
Peer prediction mechanisms are typically proposed and analyzed under the assumption that the report and signal spaces are identical. In practice, however, agents often observe richer information which they then map to a coarser report…
We study the complexity of computing Bayes-Nash equilibria in single-item first-price auctions. We present the first efficient algorithms for the problem, when the bidders' values for the item are independently drawn from the same…
We present a new solution concept called evolutionarily stable Stackelberg equilibrium (SESS). We study the Stackelberg evolutionary game setting in which there is a single leading player and a symmetric population of followers. The leader…
Motivated by the problem of selling large, proprietary data, we consider an information pricing problem proposed by Bergemann et al. that involves a decision-making buyer and a monopolistic seller. The seller has access to the underlying…
We introduce a game-theoretic framework examining strategic interactions between a platform and its content creators in the presence of AI-generated content. Our model's main novelty is in capturing creators' dual strategic decisions: The…
Dominance is a fundamental concept in game theory. In normal-form games dominated strategies can be identified in polynomial time. As a consequence, iterative removal of dominated strategies can be performed efficiently as a preprocessing…
The tragedy of the commons illustrates a fundamental social dilemma where individual rational actions lead to collectively undesired outcomes, threatening the sustainability of shared resources. Strategies to escape this dilemma, however,…
Many real-world games contain parameters which can affect payoffs, action spaces, and information states. For fixed values of the parameters, the game can be solved using standard algorithms. However, in many settings agents must act…
The TRAP protocol solves rational agreement by combining accountable consensus with a one-shot BFTCR finalization phase. We present SNARE (Scalable Nash Agreement via Reward and Exclusion), the adaptation of TRAP to $n=5f{+}1$, and prove…