计算复杂性
SSP reductions are a type of polynomial reductions that also preserve the solutions of the instances. This means there is a mapping from each solution in the original instance to one in the reduced instance, allowing direct deduction of an…
We study the question of local testability of low (constant) degree functions from a product domain $S_1 \times \dots \times {S}_n$ to a field $\mathbb{F}$, where ${S_i} \subseteq \mathbb{F}$ can be arbitrary constant sized sets. We show…
We prove a hypercontractive inequality for matrix-valued functions defined over large alphabets. In order to do so, we prove a generalization of the powerful $2$-uniform convexity inequality for trace norms of Ball, Carlen, Lieb…
Border complexity measures are defined via limits (or topological closures), so that any function which can approximated arbitrarily closely by low complexity functions itself has low border complexity. Debordering is the task of proving an…
We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…
We construct 2-query, quasi-linear size probabilistically checkable proofs (PCPs) with arbitrarily small constant soundness, improving upon Dinur's 2-query quasi-linear size PCPs with soundness $1-\Omega(1)$. As an immediate corollary, we…
We study algebraic complexity classes and their complete polynomials under \emph{homogeneous linear} projections, not just under the usual affine linear projections that were originally introduced by Valiant in 1979. These reductions are…
We study a general class of nonlinear iterative algorithms which includes power iteration, belief propagation and approximate message passing, and many forms of gradient descent. When the input is a random matrix with i.i.d. entries, we use…
The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…
We give a streamlined short proof of Newman's theorem in communication complexity by applying the classical and the approximate Carath\'eodory's theorems.
We connect the mixing behaviour of random walks over a graph to the power of the local-consistency algorithm for the solution of the corresponding constraint satisfaction problem (CSP). We extend this connection to arbitrary CSPs and their…
We study the problem of partitioning the unit cube $[0,1]^n$ into $c$ parts so that each $d$-dimensional axis-parallel projection has small volume. This natural combinatorial/geometric question was first studied by Kopparty and Nagargoje…
It is shown that $S(G) = O\left(m/\log_2 m + d\right)$ pebbles are sufficient to pebble any DAG $G=(V,E)$, with $m$ edges and maximum in-degree $d$. It was previously known that $S(G) = O\left(d n/\log n\right)$. The result builds on two…
Algebraic matrix multiplication algorithms are designed by bounding the rank of matrix multiplication tensors, and then using a recursive method. However, designing algorithms in this way quickly leads to large constant factors: if one…
We present a randomized algorithm for solving low-degree polynomial equation systems over finite fields faster than exhaustive search. In order to do so, we follow a line of work by Lokshtanov, Paturi, Tamaki, Williams, and Yu (SODA 2017),…
We fully determine the communication complexity of approximating matrix rank, over any finite field $\mathbb{F}$. We study the most general version of this problem, where $0\leq r<R\leq n$ are given integers, Alice and Bob's inputs are…
We give improved lower bounds for binary $3$-query locally correctable codes (3-LCCs) $C \colon \{0,1\}^k \rightarrow \{0,1\}^n$. Specifically, we prove: (1) If $C$ is a linear design 3-LCC, then $n \geq 2^{(1 - o(1))\sqrt{k} }$. A design…
We consider the problem of testing whether an unknown and arbitrary set $S \subseteq \mathbb{R}^n$ (given as a black-box membership oracle) is convex, versus $\varepsilon$-far from every convex set, under the standard Gaussian distribution.…
We study zero-sum turn-based games on graphs. In this note, we show the existence of a game objective that is $\mathbf{\Pi}^0_3$-complete for the Borel hierarchy and that is positional, i.e., for which positional strategies suffice for the…
Hilbert's Nullstellensatz is a fundamental result in algebraic geometry that gives a necessary and sufficient condition for a finite collection of multivariate polynomials to have a common zero in an algebraically closed field. Associated…