Simple Games versus Weighted Voting Games: Bounding the Critical Threshold Value
Abstract
A simple game is given by a set of players and a partition of~ into a set~ of losing coalitions~ with value that is closed under taking subsets and a set of winning coalitions with . Simple games with are exactly the weighted voting games. We show that for every simple game , confirming the conjecture of Freixas and Kurz (IJGT, 2014). For complete simple games, Freixas and Kurz conjectured that . We prove this conjecture up to a factor. We also prove that for graphic simple games, that is, simple games in which every minimal winning coalition has size~2, computing is \NP-hard, but polynomial-time solvable if the underlying graph is bipartite. Moreover, we show that for every graphic simple game, deciding if is polynomial-time solvable for every fixed .
Keywords
Cite
@article{arxiv.1810.08841,
title = {Simple Games versus Weighted Voting Games: Bounding the Critical Threshold Value},
author = {Frits Hof and Walter Kern and Sascha Kurz and Kanstantsin Pashkovich and Daniël Paulusma},
journal= {arXiv preprint arXiv:1810.08841},
year = {2020}
}
Comments
10 pages; the paper is a follow-up and merge of arXiv:1805.02192 and arXiv:1806.03170