On $\alpha$-roughly weighted games
Abstract
Gvozdeva, Hemaspaandra, and Slinko (2011) have introduced three hierarchies for simple games in order to measure the distance of a given simple game to the class of (roughly) weighted voting games. Their third class consists of all simple games permitting a weighted representation such that each winning coalition has a weight of at least 1 and each losing coalition a weight of at most . For a given game the minimal possible value of is called its critical threshold value. We continue the work on the critical threshold value, initiated by Gvozdeva et al., and contribute some new results on the possible values for a given number of voters as well as some general bounds for restricted subclasses of games. A strong relation beween this concept and the cost of stability, i.e. the minimum amount of external payment to ensure stability in a coalitional game, is uncovered.
Cite
@article{arxiv.1112.2861,
title = {On $\alpha$-roughly weighted games},
author = {Josep Freixas and Sascha Kurz},
journal= {arXiv preprint arXiv:1112.2861},
year = {2012}
}
Comments
26 pages, 4 tables