English

On $\alpha$-roughly weighted games

Combinatorics 2012-11-20 v2 Computer Science and Game Theory

Abstract

Gvozdeva, Hemaspaandra, and Slinko (2011) have introduced three hierarchies for simple games in order to measure the distance of a given simple game to the class of (roughly) weighted voting games. Their third class Cα\mathcal{C}_\alpha consists of all simple games permitting a weighted representation such that each winning coalition has a weight of at least 1 and each losing coalition a weight of at most α\alpha. For a given game the minimal possible value of α\alpha is called its critical threshold value. We continue the work on the critical threshold value, initiated by Gvozdeva et al., and contribute some new results on the possible values for a given number of voters as well as some general bounds for restricted subclasses of games. A strong relation beween this concept and the cost of stability, i.e. the minimum amount of external payment to ensure stability in a coalitional game, is uncovered.

Keywords

Cite

@article{arxiv.1112.2861,
  title  = {On $\alpha$-roughly weighted games},
  author = {Josep Freixas and Sascha Kurz},
  journal= {arXiv preprint arXiv:1112.2861},
  year   = {2012}
}

Comments

26 pages, 4 tables

R2 v1 2026-06-21T19:50:28.206Z