Faster Reductions for Straight Skeletons to Motorcycle Graphs
Computational Geometry
2014-08-07 v4
Abstract
We give an algorithm that reduces the straight skeleton to the motorcycle graph in time for simple polygons and time for a planar straight line graph (PSLG) with connected components. This improves on the previous best of for polygons with reflex vertices (possibly with holes) and for general planar straight line graphs. This allows us to speed up the straight skeleton algorithm for polygons and PSLGs. For a polygon with holes and reflex vertices we achieve a speedup from time to time in the non-degenerate case and from to in degenerate cases. For a PSLG with connected components and reflex vertices, we gain a speed up from to in the non-degenerate case and from to in the degenerate case.
Keywords
Cite
@article{arxiv.1405.6260,
title = {Faster Reductions for Straight Skeletons to Motorcycle Graphs},
author = {John C. Bowers},
journal= {arXiv preprint arXiv:1405.6260},
year = {2014}
}
Comments
Fixed typos from V3