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We introduce a new setting of algorithmic problems in random graphs, studying the minimum number of queries one needs to ask about the adjacency between pairs of vertices of ${\mathcal G}(n,p)$ in order to typically find a subgraph…
A typical census of 3-manifolds contains all manifolds (under various constraints) that can be triangulated with at most n tetrahedra. Al- though censuses are useful resources for mathematicians, constructing them is difficult: the best…
We investigate the problem of carving an $n$-face triangulated three-dimensional polytope using a tool to make cuts modelled by either a half-plane or sweeps from an infinite ray. In the case of half-planes cuts, we present a deterministic…
We consider the computational problem of finding short paths in the skeleton of the perfect matching polytope of a bipartite graph. We prove that unless $P=NP$, there is no polynomial-time algorithm that computes a path of constant length…
We propose the following conjecture extending Dirac's theorem: if $G$ is a graph with $n\ge 3$ vertices and minimum degree $\delta(G)\ge n/2$, then in every orientation of $G$ there is a Hamilton cycle with at least $\delta(G)$ edges…
Linear programming has been practically solved mainly by simplex and interior point methods. Compared with the weakly polynomial complexity obtained by the interior point methods, the existence of strongly polynomial bounds for the length…
The Monotone Upper Bound Problem (Klee, 1965) asks if the number M(d,n) of vertices in a monotone path along edges of a d-dimensional polytope with n facets can be as large as conceivably possible: Is M(d,n) = M_{ubt}(d,n), the maximal…
We present an efficient, trivially parallelizable algorithm to compute offset surfaces of shapes discretized using a dexel data structure. Our algorithm is based on a two-stage sweeping procedure that is simple to implement and efficient,…
We present new algorithms to perform fast probabilistic collision queries between convex as well as non-convex objects. Our approach is applicable to general shapes, where one or more objects are represented using Gaussian probability…
We analyze the convergence rates of stochastic gradient algorithms for smooth finite-sum minimax optimization and show that, for many such algorithms, sampling the data points without replacement leads to faster convergence compared to…
We present the first explicit, and currently simplest, randomized algorithm for 2-process wait-free test-and-set. It is implemented with two 4-valued single writer single reader atomic variables. A test-and-set takes at most 11 expected…
We propose a computation of curvature of arbitrary two-dimensional surfaces of three-dimensional objects, which is a contribution to discrete gravity with potential applications in network geometry. We begin by linking each point of the…
In this paper, we propose new linearly convergent second-order methods for minimizing convex quartic polynomials. This framework is applied for designing optimization schemes, which can solve general convex problems satisfying a new…
The simplex method in Linear Programming motivates several problems of asymptotic convex geometry. We discuss some conjectures and known results in two related directions -- computing the size of projections of high dimensional polytopes…
Over a decade ago, it was shown that every edge unfolding of the Platonic solids was without self-overlap, yielding a valid net. We consider this property for regular polytopes in arbitrary dimensions, notably the simplex, cube, and…
In this paper, we present Ray-shooting Quickhull, which is a simple, randomized, outputsensitive version of the Quickhull algorithm for constructing the convex hull of a set of n points in the plane. We show that the randomized Ray-shooting…
We study the problem of covering a given set of $n$ points in a high, $d$-dimensional space by the minimum enclosing polytope of a given arbitrary shape. We present algorithms that work for a large family of shapes, provided either only…
In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the…
The inverse source problem arising in photoacoustic tomography and in several other coupled-physics modalities is frequently solved by iterative algorithms. Such algorithms are based on the minimization of a certain cost functional. In…
We give three new algorithms for efficient in-place estimation, without using ancilla qubits, of average fidelity of a quantum logic gate acting on a d-dimensional system using much fewer random bits than what was known so far. Previous…