Half-Space Power Diagrams and Discrete Surface Offsets
Abstract
We present an efficient, trivially parallelizable algorithm to compute offset surfaces of shapes discretized using a dexel data structure. Our algorithm is based on a two-stage sweeping procedure that is simple to implement and efficient, entirely avoiding volumetric distance field computations typical of existing methods. Our construction is based on properties of half-space power diagrams, where each seed is only visible by a half-space, which were never used before for the computation of surface offsets. The primary application of our method is interactive modeling for digital fabrication. Our technique enables a user to interactively process high-resolution models. It is also useful in a plethora of other geometry processing tasks requiring fast, approximate offsets, such as topology optimization, collision detection, and skeleton extraction. We present experimental timings, comparisons with previous approaches, and provide a reference implementation in the supplemental material.
Cite
@article{arxiv.1804.08968,
title = {Half-Space Power Diagrams and Discrete Surface Offsets},
author = {Zhen Chen and Daniele Panozzo and Jeremie Dumas},
journal= {arXiv preprint arXiv:1804.08968},
year = {2019}
}
Comments
15 pages, 20 figures, submitted to IEEE Transactions on Visualization and Computer Graphics