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Related papers: New directions in mechanism design

200 papers

Designing and implementing explainable systems is seen as the next step towards increasing user trust in, acceptance of and reliance on Artificial Intelligence (AI) systems. While explaining choices made by black-box algorithms such as…

Multiagent Systems · Computer Science 2022-08-23 Sharadhi Alape Suryanarayana , David Sarne , Sarit Kraus

In markets such as digital advertising auctions, bidders want to maximize value rather than payoff. This is different to the utility functions typically assumed in auction theory and leads to different strategies and outcomes. We refer to…

Computer Science and Game Theory · Computer Science 2016-07-14 Salman Fadaei , Martin Bichler

We study the design of truthful mechanisms for set systems, i.e., scenarios where a customer needs to hire a team of agents to perform a complex task. In this setting, frugality [Archer&Tardos'02] provides a measure to evaluate the "cost of…

Computer Science and Game Theory · Computer Science 2012-11-09 Ning Chen , Edith Elkind , Nick Gravin , Fedor Petrov

This paper considers the design of non-truthful mechanisms from samples. We identify a parameterized family of mechanisms with strategically simple winner-pays-bid, all-pay, and truthful payment formats. In general (not necessarily…

Computer Science and Game Theory · Computer Science 2019-06-26 Jason Hartline , Samuel Taggart

Building on the linear programming approach to competitive equilibrium pricing, we develop a general method for constructing iterative auctions that achieve Vickrey-Clarke-Groves (VCG) outcomes. We show how to transform a linear program…

Computer Science and Game Theory · Computer Science 2025-07-08 Sébastien Lahaie , Benjamin Lubin

We consider a distributed multi-user system where individual entities possess observations or perceptions of one another, while the truth is only known to themselves, and they might have an interest in withholding or distorting the truth.…

Computer Science and Game Theory · Computer Science 2013-06-04 Parinaz Naghizadeh , Mingyan Liu

We study the budget aggregation problem in which a set of strategic voters must split a finite divisible resource (such as money or time) among a set of competing projects. Our goal is twofold: We seek truthful mechanisms that provide…

Computer Science and Game Theory · Computer Science 2024-03-26 Rupert Freeman , Ulrike Schmidt-Kraepelin

We study the design of mechanisms -- e.g., auctions -- when the designer does not control information flows between mechanism participants. A mechanism equilibrium is leakage-proof if no player conditions their actions on leaked…

Theoretical Economics · Economics 2025-11-04 Samuel Häfner , Marek Pycia , Haoyuan Zeng

We introduce the notion of fault tolerant mechanism design, which extends the standard game theoretic framework of mechanism design to allow for uncertainty about execution. Specifically, we define the problem of task allocation in which…

Computer Science and Game Theory · Computer Science 2013-01-07 Ryan Porter , Amir Ronen , Yoav Shoham , Moshe Tennenholtz

We study a budget-aggregation setting in which a number of voters report their ideal distribution of a budget over a set of alternatives, and a mechanism aggregates these reports into an allocation. Ideally, such mechanisms are truthful,…

Computer Science and Game Theory · Computer Science 2024-07-26 Mark de Berg , Rupert Freeman , Ulrike Schmidt-Kraepelin , Markus Utke

We study a participatory budgeting problem, where a set of strategic agents wish to split a divisible budget among different projects, by aggregating their proposals on a single division. Unfortunately, the straight-forward rule that…

Computer Science and Game Theory · Computer Science 2022-03-21 Ioannis Caragiannis , George Christodoulou , Nicos Protopapas

This paper studies allocation mechanisms in max-flow games with players' capacities as private information. We first show that no core-selection mechanism is truthful: there may exist a player whose payoff increases if she under-reports her…

Computer Science and Game Theory · Computer Science 2025-02-13 Shengyuan Huang , Wenjun Mei , Xiaoguang Yang , Zhigang Cao

We consider schemes for obtaining truthful reports on a common but hidden signal from large groups of rational, self-interested agents. One example are online feedback mechanisms, where users provide observations about the quality of a…

Computer Science and Game Theory · Computer Science 2014-01-16 Radu Jurca , Boi Faltings

Prediction markets are designed to elicit information from multiple agents in order to predict (obtain probabilities for) future events. A good prediction market incentivizes agents to reveal their information truthfully; such incentive…

Computer Science and Game Theory · Computer Science 2012-05-14 Vincent Conitzer

Device-to-Device communication allows a cellular user (relay node) to relay data between the base station (BS) and another cellular user (destination node). We address the problem of designing reverse auctions to assign a relay node to each…

Computer Science and Game Theory · Computer Science 2019-06-04 Aditya MVS , Harsh Pancholi , Priyanka P. , Gaurav S. Kasbekar

We consider a ridesharing problem where there is uncertainty about the completion of trips from both drivers and riders. Specifically, we study ridesharing mechanisms that aim to incentivize commuters to reveal their valuation for trips and…

Computer Science and Game Theory · Computer Science 2015-05-08 Dengji Zhao , Sarvapali D. Ramchurn , Nicholas R. Jennings

We consider a scheduling problem where a cloud service provider has multiple units of a resource available over time. Selfish clients submit jobs, each with an arrival time, deadline, length, and value. The service provider's goal is to…

Computer Science and Game Theory · Computer Science 2017-03-03 Shuchi Chawla , Nikhil Devanur , Janardhan Kulkarni , Rad Niazadeh

Collaborative machine learning involves training high-quality models using datasets from a number of sources. To incentivize sources to share data, existing data valuation methods fairly reward each source based on its data submitted as is.…

Machine Learning · Computer Science 2026-05-13 Rachael Hwee Ling Sim , Jue Fan , Xiao Tian , Xinyi Xu , Patrick Jaillet , Bryan Kian Hsiang Low

Algorithmic decision making systems are ubiquitous across a wide variety of online as well as offline services. These systems rely on complex learning methods and vast amounts of data to optimize the service functionality, satisfaction of…

Machine Learning · Statistics 2017-03-27 Muhammad Bilal Zafar , Isabel Valera , Manuel Gomez Rodriguez , Krishna P. Gummadi

Machine learning technology has become ubiquitous, but, unfortunately, often exhibits bias. As a consequence, disparate stakeholders need to interact with and make informed decisions about using machine learning models in everyday systems.…

Human-Computer Interaction · Computer Science 2024-01-12 Aimen Gaba , Zhanna Kaufman , Jason Chueng , Marie Shvakel , Kyle Wm. Hall , Yuriy Brun , Cindy Xiong Bearfield
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