Related papers: Mastermind is NP-Complete
PPAD refers to a class of computational problems for which solutions are guaranteed to exist due to a specific combinatorial principle. The most well-known such problem is that of computing a Nash equilibrium of a game. Other examples…
Solving mathematical word problems (MWPs) automatically is challenging, primarily due to the semantic gap between human-readable words and machine-understandable logics. Despite the long history dated back to the1960s, MWPs have regained…
In this paper we investigate formal verification problems for Neural Network computations. Various reachability problems will be in the focus, such as: Given symbolic specifications of allowed inputs and outputs in form of Linear…
The hairpin completion is an operation on formal languages which is inspired by the hairpin formation in biochemistry. Hairpin formations occur naturally within DNA-computing. It has been known that the hairpin completion of a regular…
We study interactions between Skolem Arithmetic and certain classes of Constraint Satisfaction Problems (CSPs). We revisit results of Glass er et al. in the context of CSPs and settle the major open question from that paper, finding a…
The Mermin-Peres magic square is a celebrated example of a system of Boolean linear equations that is not (classically) satisfiable but is satisfiable via linear operators on a Hilbert space of dimension four. A natural question is then,…
This thesis investigates the extent to which the optimal value of a constraint satisfaction problem (CSP) can be approximated by some sentence of fixed point logic with counting (FPC). It is known that, assuming $\mathsf{P} \neq…
It is well known that modal satisfiability is PSPACE-complete (Ladner 1977). However, the complexity may decrease if we restrict the set of propositional operators used. Note that there exist an infinite number of propositional operators,…
The Reward-Penalty-Selection Problem (RPSP) can be seen as a combination of the Set Cover Problem (SCP) and the Hitting Set Problem (HSP). Given a set of elements, a set of reward sets, and a set of penalty sets, one tries to find a subset…
We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the…
The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…
Game Theory studies situations in which multiple agents having conflicting objectives have to reach a collective decision. The question of a compact representation language for agents utility function is of crucial importance since the…
In the recent literature of Artificial Intelligence, an intensive research effort has been spent, for various algebras of qualitative relations used in the representation of temporal and spatial knowledge, on the problem of classifying the…
Amazons is a board game which combines elements of Chess and Go. It has become popular in recent years, and has served as a useful platform for both game-theoretic study and AI games research. Buro showed that simple Amazons endgames are…
We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and…
Lemmings is a computer puzzle game developed by DMA Design and published by Psygnosis in 1991, in which the player has to guide a tribe of lemming creatures to safety through a hazardous landscape, by assigning them specific skills that…
In this paper, we study the active time scheduling problem. We are given n jobs with integral processing times each of which has an integral release time and deadline. The goal is to schedule all the jobs on a machine that can work on b…
In complexity theory, there exists a famous unsolved problem whether NP can be P or not. In this paper, we discuss this aspect in SAT (satisfiability) problem, and it is shown that the SAT can be solved in plynomial time by means of quantum…
In this paper we study the computational complexity of the game of Scrabble. We prove the PSPACE-completeness of a derandomized model of the game, answering an open question of Erik Demaine and Robert Hearn.
The Generalized Sliding-Tile Puzzle (GSTP), allowing many square tiles on a board to move in parallel while enforcing natural geometric collision constraints on the movement of neighboring tiles, provide a high-fidelity mathematical model…