Related papers: Mastermind is NP-Complete
We introduce an NP-complete graph decision problem, the "Multi-stage graph Simple Path" (abbr. MSP) problem, which focuses on determining the existence of specific "global paths" in a graph $G$. We show that the MSP problem can be solved in…
We study the fluted fragment of first-order logic which is often viewed as a multi-variable non-guarded extension to various systems of description logics lacking role-inverses. In this paper we show that satisfiable fluted sentences (even…
SSP reductions are a type of polynomial reductions that also preserve the solutions of the instances. This means there is a mapping from each solution in the original instance to one in the reduced instance, allowing direct deduction of an…
One of the central open problems to classify the computational complexity of finite-domain constraint satisfaction problems within P is to prove better algorithmic results for CSPs with a Maltsev polymorphism; we do not even know whether…
We show that the computational problem CONSENSUS-HALVING is PPA-complete, the first PPA-completeness result for a problem whose definition does not involve an explicit circuit. We also show that an approximate version of this problem is…
The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…
Many fundamental problems in artificial intelligence, knowledge representation, and verification involve reasoning about sets and relations between sets and can be modeled as set constraint satisfaction problems (set CSPs). Such problems…
An instance of Max CSP is a finite collection of constraints on a set of variables, and the goal is to assign values to the variables that maximises the number of satisfied constraints. Max CSP captures many well-known problems (such as Max…
In this paper, we give a formal definition of the popular word-guessing game Wordle. We show that, in general, determining if a given Wordle instance admits a winning strategy is NP-complete. We also show that given a Wordle instance of…
Nondango is a pencil puzzle consisting of a rectangular grid partitioned into regions, with some cells containing a white circle. The player has to color some circles black such that every region contains exactly one black circle, and there…
In this article, we discuss the question of whether P equals NP, we do not follow the line of research of many researchers, which is to try to find such a problem Q, and the problem Q belongs to the class of NP-complete, if the problem Q is…
Satisficing is a relaxation of maximizing and allows for less risky decision making in the face of uncertainty. We propose two sets of satisficing objectives for the multi-armed bandit problem, where the objective is to achieve reward-based…
Complexity theory can be viewed as the study of the relationship between computation and applications, understood the former as complexity classes and the latter as problems. Completeness results are clearly central to that view. Many…
Given a neural network, training data, and a threshold, it was known that it is NP-hard to find weights for the neural network such that the total error is below the threshold. We determine the algorithmic complexity of this fundamental…
Constraint satisfaction problems (CSPs) are ubiquitous in theoretical computer science. We study the problem of StrongCSPs, i.e. instances where a large induced sub-instance has a satisfying assignment. More formally, given a CSP instance…
The objective of this article is to formalize the definition of NP problems. We construct a mathematical model of discrete problems as independence systems with weighted elements. We introduce two auxiliary sets that characterize the…
The Promise Constraint Satisfaction Problem (PCSP) is a generalization of the Constraint Satisfaction Problem (CSP) that includes approximation variants of satisfiability and graph coloring problems. Barto [LICS '19] has shown that a…
Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…
Several problems in planning and reactive synthesis can be reduced to the analysis of two-player quantitative graph games. {\em Optimization} is one form of analysis. We argue that in many cases it may be better to replace the optimization…
Maslov's class $\overline{\text{K}}$ is an expressive fragment of First-Order Logic known to have decidable satisfiability problem, whose exact complexity, however, has not been established so far. We show that $\overline{\text{K}}$ has the…