Related papers: Mastermind is NP-Complete
The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…
In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…
The non-preemptive job scheduling problem with release times and deadlines on a single machine is fundamental to many scheduling problems. We parameterize this problem by the set of job lengths the jobs can have. The case where all job…
Skill mastery is a priority for success in all fields. We present a parallel between the development of skill mastery and the process of solving jigsaw puzzles. We show that iterative random sampling solves jigsaw puzzles in two phases: a…
Recent results show that a constraint satisfaction problem (CSP) defined over rational numbers with their natural ordering has a solution if and only if it has a definable solution. The proof uses advanced results from topology and modern…
We analyse the complexity of the satisfiability problem ssmSAT for State Space Models (SSM), which asks whether an input sequence can lead the model to an accepting configuration. We find that ssmSAT is undecidable in general, reflecting…
We study Snipperclips, a computer puzzle game whose objective is to create a target shape with two tools. The tools start as constant-complexity shapes, and each tool can snip (i.e., subtract its current shape from) the other tool. We study…
Computational complexity of the design problem for a network with a target value of Region-Based Component Decomposition Number (RBCDN) has been proven to be NP-complete.
We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the…
We study the Parallel Task Scheduling problem $Pm|size_j|C_{\max}$ with a constant number of machines. This problem is known to be strongly NP-complete for each $m \geq 5$, while it is solvable in pseudo-polynomial time for each $m \leq 3$.…
In the Generalized Mastermind problem, there is an unknown subset $H$ of the hypercube $\{0,1\}^d$ containing $n$ points. The goal is to learn $H$ by making a few queries to an oracle, which, given a point $q$ in $\{0,1\}^d$, returns the…
Wataridori is a pencil puzzle that involves drawing paths in a rectangular grid to connect circles into pairs while satisfying several constraints. In this paper, we prove that deciding whether a given Wataridori puzzle has a solution is…
Many AI synthesis problems such as planning or scheduling may be modelized as constraint satisfaction problems (CSP). A CSP is typically defined as the problem of finding any consistent labeling for a fixed set of variables satisfying all…
We study the Constraint Satisfaction Problem CSP(A), where A is first-order definable in (Z;+,1) and contains +. We prove such problems are either in P or NP-complete.
We introduce a new -as far as we know- problem, according to which we are asked to match sequences of two digits in matrices having entries among those two digits (but others too) and prove that this problem is NP-complete
In this article, we show that the completion problem, i.e. the decision problem whether a partial structure can be completed to a full structure, is NP-complete for many combinatorial structures. While the gadgets for most reductions in…
The New York Times (NYT) games have found widespread popularity in recent years and reportedly account for an increasing fraction of the newspaper's readership. In this paper, we bring the computational lens to the study of New York Times…
Recent advancements in large language models (LLMs) have led to remarkable performance across a wide range of language understanding and mathematical tasks. As a result, increasing attention has been given to assessing the true reasoning…
In recent years, reinforcement learning has seen interest because of deep Q-Learning, where the model is a convolutional neural network. Deep Q-Learning has shown promising results in games such as Atari and AlphaGo. Instead of learning the…
Satisfiability checking for monotone modal logic is known to be (only) NP-complete. We show that this remains true when the logic is extended with aconjunctive and alternation-free fixpoint operators as well as the universal modality; the…