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Dynamic networks of concurrent pushdown systems (DCPS) are a theoretical model for multi-threaded recursive programs with shared global state and dynamical creation of threads. The (global) state reachability problem for DCPS is undecidable…

Formal Languages and Automata Theory · Computer Science 2020-11-19 Pascal Baumann , Rupak Majumdar , Ramanathan S. Thinniyam , Georg Zetzsche

The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…

Computational Complexity · Computer Science 2024-11-05 Igor Minevich , Gabe Cunningham , Aditya Karan , Joshua V. Gyllinsky

The framework outlined in [arXiv:2010.13024] provides an approximation algorithm for computing Nash equilibria of normal form games. Since NASH is a well-known PPAD-complete problem, this framework has potential applications to other $PPAD$…

Computer Science and Game Theory · Computer Science 2021-10-27 Aadesh Salecha

We consider the computational complexity of winning this turn (mate-in-1 or "finding lethal") in Hearthstone as well as several other single turn puzzle types introduced in the Boomsday Lab expansion. We consider three natural…

Computational Complexity · Computer Science 2020-10-20 Michael Hoffmann , Jayson Lynch , Andrew Winslow

We study countably infinite stochastic 2-player games with reachability objectives. Our results provide a complete picture of the memory requirements of $\varepsilon$-optimal (resp. optimal) strategies. These results depend on the size of…

Computer Science and Game Theory · Computer Science 2024-07-03 Stefan Kiefer , Richard Mayr , Mahsa Shirmohammadi , Patrick Totzke

The New York Times (NYT) games have found widespread popularity in recent years and reportedly account for an increasing fraction of the newspaper's readership. In this paper, we bring the computational lens to the study of New York Times…

Computational Complexity · Computer Science 2025-09-16 Alessandro Giovanni Alberti , Flavio Chierichetti , Mirko Giacchini , Daniele Muscillo , Alessandro Panconesi , Erasmo Tani

We prove that playing Candy Crush to achieve a given score in a fixed number of swaps is NP-hard.

Computational Complexity · Computer Science 2014-03-11 Toby Walsh

Packing is a classical problem where one is given a set of subsets of Euclidean space called objects, and the goal is to find a maximum size subset of objects that are pairwise non-intersecting. The problem is also known as the Independent…

Computational Geometry · Computer Science 2019-09-27 Sándor Kisfaludi-Bak , Dániel Marx , Tom C. van der Zanden

We study linear time model checking of collapsible higher-order pushdown systems (CPDS) of order 2 (manipulating stack of stacks) against MSO and PDL (propositional dynamic logic with converse and loop) enhanced with push/pop matching…

Formal Languages and Automata Theory · Computer Science 2016-09-21 C. Aiswarya , Paul Gastin , Prakash Saivasan

The Cops and Robber game is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if they can catch the robber. The minimum number of cops needed…

Combinatorics · Mathematics 2013-12-30 Nancy E. Clarke , Samuel Fiorini , Gwenaël Joret , Dirk Oliver Theis

Sumplete is a logic puzzle famous for being developed by ChatGPT. The puzzle consists of a rectangular grid, with each cell containing a number. The player has to cross out some numbers such that the sum of uncrossed numbers in each row and…

Computational Complexity · Computer Science 2024-07-01 Suthee Ruangwises

In the $(s,d)$-spy game over a graph, introduced by Cohen et al. in 2016, one spy and $k$ guards occupy vertices of a graph and, at each turn, each guard may move along one edge and the spy may move along at most $s$ edges. The guards win…

Discrete Mathematics · Computer Science 2023-10-12 Eurinardo Costa , Nicolas Martins , Rudini Sampaio

The UNIQUE GAMES problem is a central problem in algorithms and complexity theory. Given an instance of UNIQUE GAMES, the STRONG UNIQUE GAMES problem asks to find the largest subset of vertices, such that the UNIQUE GAMES instance induced…

Data Structures and Algorithms · Computer Science 2020-05-19 Suprovat Ghoshal , Anand Louis

In this article we prove the impossibility of some disentanglement puzzles, first building mathematical models that reflect the essential characteristics of these puzzles.

Geometric Topology · Mathematics 2012-09-04 Fernando Galve Mauricio

This project investigates the potential of computers to solve complex tasks such as games. The paper proves that the complexity of a generalized version of spider solitaire is NP-Complete and uses much of structure of the proof that…

Computational Complexity · Computer Science 2011-10-06 Jesse Stern

"Pull moves" is a popular move set for lattice polymer model simulations. We show that the proof given for its reversibility earlier is flawed, and some moves are irreversible, which leads to biases in the parameters estimated from the…

Biomolecules · Quantitative Biology 2013-01-04 Dániel Györffy , Péter Závodszky , András Szilágyi

Persistent cycles, especially the minimal ones, are useful geometric features functioning as augmentations for the intervals in a purely topological persistence diagram (also termed as barcode). In our earlier work, we showed that computing…

Computational Geometry · Computer Science 2020-02-18 Tamal K. Dey , Tao Hou , Sayan Mandal

This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…

Formal Languages and Automata Theory · Computer Science 2020-10-14 Christopher H. Broadbent , Arnaud Carayol , Matthew Hague , Andrzej S. Murawski , C. -H. Luke Ong , Olivier Serre

The arising application of neural networks (NN) in robotic systems has driven the development of safety verification methods for neural network dynamical systems (NNDS). Recursive techniques for reachability analysis of dynamical systems in…

Systems and Control · Electrical Eng. & Systems 2022-10-25 Shaoru Chen , Victor M. Preciado , Mahyar Fazlyab

Swish is a card game in which players are given cards having symbols (hoops and balls), and find a valid superposition of cards, called a "swish." Dailly, Lafourcade, and Marcadet (FUN 2024) studied a generalized version of Swish and showed…

Data Structures and Algorithms · Computer Science 2026-01-15 Takashi Horiyama , Takehiro Ito , Jun Kawahara , Shin-ichi Minato , Akira Suzuki , Ryuhei Uehara , Yutaro Yamaguchi
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