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Reachability in pushdown vector addition systems with states (PVASS) is among the longest standing open problems in Theoretical Computer Science. We show that the problem is decidable in full generality. Our decision procedure is similar in…

Logic in Computer Science · Computer Science 2026-02-19 Roland Guttenberg , Eren Keskin , Roland Meyer

We prove that the classic falling-block video game Tetris (both survival and board clearing) remains NP-complete even when restricted to 8 columns, or to 4 rows, settling open problems posed over 15 years ago [BDH+04]. Our reduction is from…

Computational Complexity · Computer Science 2020-10-01 Sualeh Asif , Michael Coulombe , Erik D. Demaine , Martin L. Demaine , Adam Hesterberg , Jayson Lynch , Mihir Singhal

We prove RE-completeness (and thus undecidability) of several 2D games in the Super Mario Bros. platform video game series: the New Super Mario Bros. series (original, Wii, U, and 2), and both Super Mario Maker games in all five game styles…

Computational Complexity · Computer Science 2024-05-20 MIT Hardness Group , Hayashi Ani , Erik D. Demaine , Holden Hall , Ricardo Ruiz , Naveen Venkat

In this paper, we study the program-point reachability problem of concurrent pushdown systems that communicate via unbounded and unordered message buffers. Our goal is to relax the common restriction that messages can only be retrieved by a…

Logic in Computer Science · Computer Science 2014-01-27 Jonathan Kochems , C-H Luke Ong

We study two-player multi-weighted reachability games played on a finite directed graph, where an agent, called P1, has several quantitative reachability objectives that he wants to optimize against an antagonistic environment, called P2.…

Computer Science and Game Theory · Computer Science 2025-09-08 Thomas Brihaye , Aline Goeminne

We prove that for every $d\geq 2$, deciding if a pure, $d$-dimensional, simplicial complex is shellable is NP-hard, hence NP-complete. This resolves a question raised, e.g., by Danaraj and Klee in 1978. Our reduction also yields that for…

Combinatorics · Mathematics 2018-01-26 Xavier Goaoc , Pavel Paták , Zuzana Patáková , Martin Tancer , Uli Wagner

A turn in a computation of a pushdown automaton is a switch from a phase in which the height of the pushdown store increases to a phase in which it decreases. Given a pushdown or one-counter automaton, we consider, for each string in its…

Formal Languages and Automata Theory · Computer Science 2026-03-10 Giovanni Pighizzini

We show that packing axis-aligned unit squares into a simple polygon $P$ is NP-hard, even when $P$ is an orthogonal and orthogonally convex polygon with half-integer coordinates. It has been known since the early 80s that packing unit…

Computational Geometry · Computer Science 2024-04-19 Mikkel Abrahamsen , Jack Stade

Edge-matching problems, also called edge matching puzzles, are abstractions of placement problems with neighborhood conditions. Pieces with colored edges have to be placed on a board such that adjacent edges have the same color. The problem…

Data Structures and Algorithms · Computer Science 2017-03-29 Martin Ebbesen , Paul Fischer , Carsten Witt

Multi-stack pushdown systems are a well-studied model of concurrent computation using threads with first-order procedure calls. While, in general, reachability is undecidable, there are numerous restrictions on stack behaviour that lead to…

Formal Languages and Automata Theory · Computer Science 2013-10-11 Matthew Hague

We study the first-order model checking problem on two generalisations of pushdown graphs. The first class is the class of nested pushdown trees. The other is the class of collapsible pushdown graphs. Our main results are the following.…

Logic · Mathematics 2012-02-02 Alexander Kartzow

This paper develops the theory of pushdown dimension and explores its relationship with finite-state dimension. Pushdown dimension is trivially bounded above by finite-state dimension for all sequences, since a pushdown gambler can simulate…

Information Theory · Computer Science 2007-07-13 David Doty , Jared Nichols

A pushdown vector addition system with states (PVASS) extends the model of vector addition systems with a pushdown store. A PVASS is said to be \emph{bidirected} if every transition (pushing/popping a symbol or modifying a counter) has an…

Formal Languages and Automata Theory · Computer Science 2022-04-26 Moses Ganardi , Rupak Majumdar , Andreas Pavlogiannis , Lia Schütze , Georg Zetzsche

Visibly pushdown transducers form a subclass of pushdown transducers that (strictly) extends finite state transducers with a stack. Like visibly pushdown automata, the input symbols determine the stack operations. In this paper, we prove…

Formal Languages and Automata Theory · Computer Science 2015-05-18 Emmanuel Filiot , Jean-François Raskin , Pierre-Alain Reynier , Frédéric Servais , Jean-Marc Talbot

We study pushdown vector addition systems, which are synchronized products of pushdown automata with vector addition systems. The question of the boundedness of the reachability set for this model can be refined into two decision problems…

Formal Languages and Automata Theory · Computer Science 2015-07-28 Jérôme Leroux , Grégoire Sutre , Patrick Totzke

We introduce the first complete formal solution to corrigibility in the off-switch game, with provable guarantees in multi-step, partially observed environments. Our framework consists of five *structurally separate* utility heads --…

Artificial Intelligence · Computer Science 2025-11-20 Aran Nayebi

Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…

Computational Complexity · Computer Science 2023-04-27 Michael C. Chavrimootoo

We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player's location, players take turns, and…

Computational Geometry · Computer Science 2016-01-07 Anna Lubiw , Jack Snoeyink , Hamideh Vosoughpour

We study a two-dimensional generalization of the classical Bin Packing problem, denoted as 2D Demand Bin Packing. In this context, each bin is a horizontal timeline, and rectangular tasks (representing electric appliances or computational…

Data Structures and Algorithms · Computer Science 2025-08-20 Susanne Albers , Waldo Gálvez , Ömer Behic Özdemir

We show that computing the interleaving distance between two multi-graded persistence modules is NP-hard. More precisely, we show that deciding whether two modules are $1$-interleaved is NP-complete, already for bigraded, interval…

Computational Geometry · Computer Science 2019-10-10 Håvard Bakke Bjerkevik , Magnus Bakke Botnan , Michael Kerber