English

Mad Science is Provably Hard: Puzzles in Hearthstone's Boomsday Lab are NP-hard

Computational Complexity 2020-10-20 v1

Abstract

We consider the computational complexity of winning this turn (mate-in-1 or "finding lethal") in Hearthstone as well as several other single turn puzzle types introduced in the Boomsday Lab expansion. We consider three natural generalizations of Hearthstone (in which hand size, board size, and deck size scale) and prove the various puzzle types in each generalization NP-hard.

Keywords

Cite

@article{arxiv.2010.08862,
  title  = {Mad Science is Provably Hard: Puzzles in Hearthstone's Boomsday Lab are NP-hard},
  author = {Michael Hoffmann and Jayson Lynch and Andrew Winslow},
  journal= {arXiv preprint arXiv:2010.08862},
  year   = {2020}
}

Comments

17 pages, 4 appendix, 1 figure