Related papers: GHOST: Geometry-Hierarchical Online Streaming Toke…
Feed-forward 3D foundation models face a key challenge: the quadratic computational cost introduced by global attention, which severely limits scalability as input length increases. Concurrent acceleration methods, such as token merging,…
High-resolution video generation, while crucial for digital media and film, is computationally bottlenecked by the quadratic complexity of diffusion models, making practical inference infeasible. To address this, we introduce HiStream, an…
Recent reasoning large language models (LLMs) excel in complex tasks but encounter significant computational and memory challenges due to long sequence lengths. KV cache compression has emerged as an effective approach to greatly enhance…
The long-output context generation of large reasoning models enables extended chain of thought (CoT) but also drives rapid growth of the key-value (KV) cache, quickly overwhelming GPU memory. To address this challenge, we propose ThinKV, a…
Current 3D scene understanding methods are limited by offline-collected multi-view data or pre-constructed 3D geometry. In this paper, we present ExtractAnything3D (EA3D), a unified online framework for open-world 3D object extraction that…
We propose an online 3D Gaussian-based dense mapping framework for photorealistic details reconstruction from a monocular image stream. Our approach addresses two key challenges in monocular online reconstruction: distributing Gaussians…
Large Language Models (LLMs), despite their recent impressive accomplishments, are notably cost-prohibitive to deploy, particularly for applications involving long-content generation, such as dialogue systems and story writing. Often, a…
The KV-Cache technique has become the standard for the inference of large language models (LLMs). Yet, it is widely criticized that KV-Cache can become a bottleneck of the LLM inference system. This paper enables a novel dynamic KV-Cache…
Streaming 3D reconstruction under a strict constant-memory budget hinges on how the recurrent state is updated as the stream evolves. We profile TTT3R-style per-token gates across five benchmarks and discover a structural bottleneck: the…
Long-form video question answering (VQA) overwhelms current vision-language models (VLMs) because attention and key-value (KV) caches grow with runtime, forcing either expensive inference or near-sighted sliding windows. We introduce…
We propose a robust scheme for streaming 360-degree immersive videos to maximize the quality of experience (QoE). Our streaming approach introduces a holistic analytical framework built upon the formal method of stochastic optimization. We…
Recently, deep learning-based computer-generated holography (CGH) has demonstrated tremendous potential in three-dimensional (3D) displays and yielded impressive display quality. However, most existing deep learning-based CGH techniques can…
The rapid progress of large, pretrained models for both visual content generation and 3D reconstruction opens up new possibilities for text-to-3D generation. Intuitively, one could obtain a formidable 3D scene generator if one were able to…
Multi-view 3D geometry networks offer a powerful prior but are prohibitively slow for real-time applications. We propose a novel way to adapt them for online use, enabling real-time 6-DoF pose tracking and online reconstruction of objects…
Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST…
Novel view synthesis has demonstrated impressive progress recently, with 3D Gaussian splatting (3DGS) offering efficient training time and photorealistic real-time rendering. However, reliance on Cartesian coordinates limits 3DGS's…
Recent trends in Video Instance Segmentation (VIS) have seen a growing reliance on online methods to model complex and lengthy video sequences. However, the degradation of representation and noise accumulation of the online methods,…
Unlike offline processing, streaming video vision-language models face two fundamental constraints: causality and accumulation. Causality prevents access to future frames that offline methods exploit, while accumulation causes tokens to…
Large language models (LLMs) rely on key-value cache (KV cache) to accelerate decoding by reducing redundant computations. However, the KV cache memory usage grows substantially with longer text sequences, posing challenges for efficient…
Image-based 3D scene reconstruction, which transforms multi-view images into a structured 3D representation of the surrounding environment, is a common task across many modern applications. 3D Gaussian Splatting (3DGS) is a new paradigm to…