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In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

Human-Computer Interaction · Computer Science 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This…

Artificial Intelligence · Computer Science 2026-02-06 Raphaël Boige , Amine Boumaza , Bruno Scherrer

Machine learning systems appear stochastic but are deterministically random, as seeded pseudorandom number generators produce identical realisations across repeated executions. Standard evaluation practice typically treats runs across…

Machine Learning · Computer Science 2026-02-03 Udit Sharma

Game-based decision-making involves reasoning over both world dynamics and strategic interactions among the agents. Typically, empirical models capturing these respective aspects are learned and used separately. We investigate the potential…

Multiagent Systems · Computer Science 2023-05-24 Max Olan Smith , Michael P. Wellman

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

We present TACO, a toolsuite for the development and automatic verification of fault-tolerant and threshold-based distributed algorithms. Our toolsuite implements three approaches for model checking threshold automata in different decidable…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-08 Paul Eichler , Tom Baumeister , Mouhammad Sakr , Mahboubeh Kalateh Dowlati , Marcus Völp , Swen Jacobs

We present CompoSuite, an open-source simulated robotic manipulation benchmark for compositional multi-task reinforcement learning (RL). Each CompoSuite task requires a particular robot arm to manipulate one individual object to achieve a…

Machine Learning · Computer Science 2022-07-12 Jorge A. Mendez , Marcel Hussing , Meghna Gummadi , Eric Eaton

In a Stackelberg game, a leader commits to a randomized strategy, and a follower chooses their best strategy in response. We consider an extension of a standard Stackelberg game, called a discrete-time dynamic Stackelberg game, that has an…

Computer Science and Game Theory · Computer Science 2022-02-11 Niklas Lauffer , Mahsa Ghasemi , Abolfazl Hashemi , Yagiz Savas , Ufuk Topcu

In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an abundance of levels…

Machine Learning · Computer Science 2024-06-13 Joakim Bergdahl , Alessandro Sestini , Linus Gisslén

Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by developers. Even though essential for modern commercial video game…

Software Engineering · Computer Science 2024-07-16 Gabriel C. Ullmann , Yann-Gaël Guéhéneuc , Fabio Petrillo , Nicolas Anquetil , Cristiano Politowski

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite…

Artificial Intelligence · Computer Science 2023-10-06 Johor Jara Gonzalez , Seth Cooper , Matthew Guzdial

Cellular automata (CA) captivate researchers due to teh emergent, complex individualized behavior that simple global rules of interaction enact. Recent advances in the field have combined CA with convolutional neural networks to achieve…

Neural and Evolutionary Computing · Computer Science 2023-01-04 Marlene Grieskamp , Chaytan Inman , Shaun Lee

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the…

Artificial Intelligence · Computer Science 2012-11-20 Gabriel Synnaeve , Pierre Bessiere

This paper introduces MRTA-Sim, a Python/ROS2/Gazebo simulator for testing approaches to Multi-Robot Task Allocation (MRTA) problems on simulated robots in complex, indoor environments. Grid-based approaches to MRTA problems can be too…

Iteration is a programming operation that traditionally refers to visiting the elements of a data structure in sequence. However, modern programming systems such as Rust, Java, and C# generalise iteration far beyond the traditional use…

Logic in Computer Science · Computer Science 2022-10-19 Aurel Bílý , Jonas Hansen , Peter Müller , Alexander J. Summers

Reinforcement learning (RL) methods have been actively applied in the field of robotics, allowing the system itself to find a solution for a task otherwise requiring a complex decision-making algorithm. In this paper, we present a novel…

Human-Computer Interaction · Computer Science 2021-08-04 Ekaterina Karmanova , Valerii Serpiva , Stepan Perminov , Aleksey Fedoseev , Dzmitry Tsetserukou

Decompiling Rust binaries is challenging due to the language's rich type system, aggressive compiler optimizations, and widespread use of high-level abstractions. In this work, we conduct a benchmark-driven evaluation of decompilation…

Programming Languages · Computer Science 2025-07-28 Zixu Zhou

Deep reinforcement learning (DRL) navigation policies often overfit to the structure of their training environments, as environmental diversity is typically constrained by the manual effort required to design diverse scenarios. While…

Robotics · Computer Science 2026-05-05 Christian Jestel , Nicolas Bach , Marvin Wiedemann , Jan Finke , Peter Detzner

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

Software Engineering · Computer Science 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

We present a new compositional approach to compositional game theory (CGT) based upon Arrows, a concept originally from functional programming, closely related to Tambara modules, and operators to build new Arrows from old. We model…

Logic in Computer Science · Computer Science 2021-01-29 Robert Atkey , Bruno Gavranović , Neil Ghani , Clemens Kupke , Jérémy Ledent , Fredrik Nordvall Forsberg