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Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players), randomness (in the deal), and partial knowledge (due to…

Artificial Intelligence · Computer Science 2021-04-08 Stefan Edelkamp

We examine a type of modified Monte Carlo Tree Search (MCTS) for strategising in combinatorial games. The modifications are derived by analysing simplified strategies and simplified versions of the underlying game and then using the results…

Computer Science and Game Theory · Computer Science 2025-01-14 Michael Haythorpe , Alex Newcombe , Damian O'Dea

In multi-task reinforcement learning (RL) under Markov decision processes (MDPs), the presence of shared latent structures among multiple MDPs has been shown to yield significant benefits to the sample efficiency compared to single-task RL.…

Machine Learning · Computer Science 2023-10-23 Ruiquan Huang , Yuan Cheng , Jing Yang , Vincent Tan , Yingbin Liang

Monte Carlo Tree Search (MCTS) is a sampling best-first method to search for optimal decisions. The MCTS's popularity is based on its extraordinary results in the challenging two-player based game Go, a game considered much harder than…

Neural and Evolutionary Computing · Computer Science 2021-12-21 Edgar Galván , Gavin Simpson

Introduction: The application of Artificial Intelligence in games has evolved significantly, allowing for dynamic content generation. However, its use as a core gameplay co-creation tool remains underexplored. Objective: This paper proposes…

Artificial Intelligence · Computer Science 2025-11-21 Emanuel C. Silva , Emily S. M. Salum , Gabriel M. Arantes , Matheus P. Pereira , Vinicius F. Oliveira , Alessandro L. Bicho

The cloud-enabled Internet of controlled things (IoCT) envisions a network of sensors, controllers, and actuators connected through a local cloud in order to intelligently control physical devices. Because cloud services are vulnerable to…

Cryptography and Security · Computer Science 2018-11-16 Jeffrey Pawlick , Juntao Chen , Quanyan Zhu

Mobile Edge Learning (MEL) is a learning paradigm that enables distributed training of Machine Learning models over heterogeneous edge devices (e.g., IoT devices). Multi-orchestrator MEL refers to the coexistence of multiple learning tasks…

Networking and Internet Architecture · Computer Science 2022-01-03 Mhd Saria Allahham , Sameh Sorour , Amr Mohamed , Aiman Erbad , Mohsen Guizani

The real-time strategy game StarCraft has proven to be a challenging environment for artificial intelligence techniques, and as a result, current state-of-the-art solutions consist of numerous hand-crafted modules. In this paper, we show…

Artificial Intelligence · Computer Science 2017-07-13 Niels Justesen , Sebastian Risi

A stochastic model checker is presented for analysing the performance of game-theoretic learning algorithms. The method enables the comparison of short-term behaviour of learning algorithms intended for practical use. The procedure of…

Computer Science and Game Theory · Computer Science 2016-11-23 Hongyang Qu , Michalis Smyrnakis , Sandor M. Veres

Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. This paper presents a serious game, called MiBoard, currently…

Computers and Society · Computer Science 2010-09-14 Kyle B. Dempsey , Justin F. Brunelle , G. Tanner Jackson , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

Although the prevention of AI vulnerabilities is critical to preserve the safety and privacy of users and businesses, educational tools for robust AI are still underdeveloped worldwide. We present the design, implementation, and assessment…

Human-Computer Interaction · Computer Science 2023-06-16 Margarita Geleta , Jiacen Xu , Manikanta Loya , Junlin Wang , Sameer Singh , Zhou Li , Sergio Gago-Masague

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games…

Artificial Intelligence · Computer Science 2024-10-18 Hongqiu Wu , Xingyuan Liu , Yan Wang , Hai Zhao

We propose a distributed architecture for deep reinforcement learning at scale, that enables agents to learn effectively from orders of magnitude more data than previously possible. The algorithm decouples acting from learning: the actors…

Machine Learning · Computer Science 2018-03-05 Dan Horgan , John Quan , David Budden , Gabriel Barth-Maron , Matteo Hessel , Hado van Hasselt , David Silver

We describe a novel masters-level projects class that teaches robotics along the traditional robotics pipeline (dynamics, state estimation, controls, planning). One key motivational part is that students have to directly apply the…

Physics Education · Physics 2026-04-02 Wolfgang Hoenig , Christoph Scherer , Khaled Wahba

Due to the increasing complexity seen in both workloads and hardware resources in state-of-the-art embedded systems, developing efficient real-time schedulers and the corresponding schedulability tests becomes rather challenging. Although…

Operating Systems · Computer Science 2020-07-13 Zelun Kong , Yaswanth Yadlapalli , Soroush Bateni , Junfeng Guo , Cong Liu

Non-cooperative games serve as a powerful framework for capturing the interactions among self-interested players and have broad applicability in modeling a wide range of practical scenarios, ranging from power management to drug delivery.…

Optimization and Control · Mathematics 2023-09-08 Yuanhanqing Huang , Jianghai Hu

This paper presents several efficient decision procedures for trace equivalence of GKAT automata, which make use of on-the-fly symbolic techniques via SAT solvers. To demonstrate applicability of our algorithms, we designed symbolic…

Programming Languages · Computer Science 2026-01-26 Cheng Zhang , Qiancheng Fu , Hang Ji , Ines Santacruz Del Valle , Alexandra Silva , Marco Gaboardi

Simulated Tempering (ST) is an MCMC algorithm for complex target distributions that operates on a path between the target and a more amenable reference distribution. Crucially, if the reference enables i.i.d. sampling, ST is regenerative…

Computation · Statistics 2024-01-26 Miguel Biron-Lattes , Trevor Campbell , Alexandre Bouchard-Côté

We present a new tool for the study of multiplayer stochastic games, namely the modified game, which is a normal-form game that depends on the discount factor, the initial state, and for every player a partition of the set of states and a…

Probability · Mathematics 2017-03-14 Eilon Solan

Machine learning has been successful in building control policies to drive a complex system to desired states in various applications (e.g. games, robotics, etc.). To be specific, a number of parameters of policy can be automatically…

Artificial Intelligence · Computer Science 2025-03-28 Yongshuai Liu , Taeyeong Choi , Xin Liu