English

Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules

Artificial Intelligence 2023-10-06 v3 Machine Learning

Abstract

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite this, the majority of these approximators are static, meaning they do not reflect human player's ability to learn and improve in a game. In this paper, we investigate the application of Reinforcement Learning (RL) as an approximator for human play for rule generation. We recreate the classic AGD environment Mechanic Maker in Unity as a new, open-source rule generation framework. Our results demonstrate that RL produces distinct sets of rules from an A* agent baseline, which may be more usable by humans.

Keywords

Cite

@article{arxiv.2309.09476,
  title  = {Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules},
  author = {Johor Jara Gonzalez and Seth Cooper and Matthew Guzdial},
  journal= {arXiv preprint arXiv:2309.09476},
  year   = {2023}
}

Comments

10 pages, 6 figures, Artificial Intelligence and Interactive Digital Entertainment

R2 v1 2026-06-28T12:24:19.056Z