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Related papers: Velocity-Space 3D Asset Editing

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Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural…

Computer Vision and Pattern Recognition · Computer Science 2022-09-19 Longwen Zhang , Chuxiao Zeng , Qixuan Zhang , Hongyang Lin , Ruixiang Cao , Wei Yang , Lan Xu , Jingyi Yu

We consider the targeted image editing problem: blending a region in a source image with a driver image that specifies the desired change. Differently from prior works, we solve this problem by learning a conditional probability…

Computer Vision and Pattern Recognition · Computer Science 2022-05-04 Andrew Brown , Cheng-Yang Fu , Omkar Parkhi , Tamara L. Berg , Andrea Vedaldi

Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Rameen Abdal , Hsin-Ying Lee , Peihao Zhu , Menglei Chai , Aliaksandr Siarohin , Peter Wonka , Sergey Tulyakov

Recently, diffusion-based generative models have achieved remarkable success for image generation and edition. However, existing diffusion-based video editing approaches lack the ability to offer precise control over generated content that…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Paul Couairon , Clément Rambour , Jean-Emmanuel Haugeard , Nicolas Thome

Video-guided 3D animation holds immense potential for content creation, offering intuitive and precise control over dynamic assets. However, practical deployment faces a critical yet frequently overlooked hurdle: the pose misalignment…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Zijie Wu , Lixin Xu , Puhua Jiang , Sicong Liu , Chunchao Guo , Xiang Bai

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

Although the recent image-based 3D object detection methods using Pseudo-LiDAR representation have shown great capabilities, a notable gap in efficiency and accuracy still exist compared with LiDAR-based methods. Besides, over-reliance on…

Computer Vision and Pattern Recognition · Computer Science 2021-01-01 Peixuan Li , Shun Su , Huaici Zhao

Novel View Synthesis (NVS), which tries to produce a realistic image at the target view given source view images and their corresponding poses, is a fundamental problem in 3D Vision. As this task is heavily under-constrained, some recent…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Shijie Li , Farhad G. Zanjani , Haitam Ben Yahia , Yuki M. Asano , Juergen Gall , Amirhossein Habibian

Recent advances in diffusion models have brought remarkable visual fidelity to instruction-guided image editing. However, their global denoising process inherently entangles the edited region with the entire image context, leading to…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Qingyang Mao , Qi Cai , Yehao Li , Yingwei Pan , Mingyue Cheng , Ting Yao , Qi Liu , Tao Mei

Vision Transformers (ViTs) have excelled in vehicle re-identification (ReID) tasks. However, non-square aspect ratios of image or video input might significantly affect the re-identification performance. To address this issue, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Mei Qiu , Lauren Christopher , Lingxi Li

Recent advances in auto-regressive transformers have achieved remarkable success in generative modeling. However, text-to-3D generation remains challenging, primarily due to bottlenecks in learning discrete 3D representations. Specifically,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Zongcheng Han , Dongyan Cao , Haoran Sun , Yu Hong

3D Asset insertion and novel view synthesis (NVS) are key components for autonomous driving simulation, enhancing the diversity of training data. With better training data that is diverse and covers a wide range of situations, including…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Paul Dobre , Jackson Cooper , Xin Wang , Hongzhou Yang

Recent advances in diffusion models have significantly improved image generation and editing, but extending these capabilities to 3D assets remains challenging, especially for fine-grained edits that require multi-view consistency. Existing…

Graphics · Computer Science 2025-07-01 Junchao Huang , Xinting Hu , Shaoshuai Shi , Zhuotao Tian , Li Jiang

The problem of 3D reconstruction from posed images is undergoing a fundamental transformation, driven by continuous advances in 3D Gaussian Splatting (3DGS). By modeling scenes explicitly as collections of 3D Gaussians, 3DGS enables…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Vitor Pereira Matias , Daniel Perazzo , Vinicius Silva , Alberto Raposo , Luiz Velho , Afonso Paiva , Tiago Novello

We present Edit3r, a feed-forward framework that reconstructs and edits 3D scenes in a single pass from unposed, view-inconsistent, instruction-edited images. Unlike prior methods requiring per-scene optimization, Edit3r directly predicts…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Jiageng Liu , Weijie Lyu , Xueting Li , Yejie Guo , Ming-Hsuan Yang

The Visual Geometry Grounded Transformer (VGGT) enables strong feed-forward 3D reconstruction without per-scene optimization. However, its billion-parameter scale creates high memory and compute demands, hindering on-device deployment.…

Hardware Architecture · Computer Science 2026-01-29 Yipu Zhang , Jintao Cheng , Xingyu Liu , Zeyu Li , Carol Jingyi Li , Jin Wu , Lin Jiang , Yuan Xie , Jiang Xu , Wei Zhang

The increasing prominence of e-commerce has underscored the importance of Virtual Try-On (VTON). However, previous studies predominantly focus on the 2D realm and rely heavily on extensive data for training. Research on 3D VTON primarily…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Haodong Chen , Yongle Huang , Haojian Huang , Xiangsheng Ge , Dian Shao

Pseudo-LiDAR based 3D object detectors have gained popularity due to their high accuracy. However, these methods need dense depth supervision and suffer from inferior speed. To solve these two issues, a recently introduced RTS3D builds an…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Aqi Gao , Jiale Cao , Yanwei Pang

GAN inversion is indispensable for applying the powerful editability of GAN to real images. However, existing methods invert video frames individually often leading to undesired inconsistent results over time. In this paper, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Yangyang Xu , Shengfeng He , Kwan-Yee K. Wong , Ping Luo

3D asset generation plays a pivotal role in fields such as gaming and virtual reality, enabling the rapid synthesis of high-fidelity 3D objects from a single or multiple images. Building on this capability, enabling style-controllable…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Yiran Qiao , Yiren Lu , Yunlai Zhou , Disheng Liu , Linlin Hou , Rui Yang , Yu Yin , Jing Ma
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