English

3DAvatarGAN: Bridging Domains for Personalized Editable Avatars

Computer Vision and Pattern Recognition 2023-03-28 v2 Graphics

Abstract

Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not yet been shown possible. Can we train a 3D GAN on such artistic data, while maintaining multi-view consistency and texture quality? To this end, we propose an adaptation framework, where the source domain is a pre-trained 3D-GAN, while the target domain is a 2D-GAN trained on artistic datasets. We then distill the knowledge from a 2D generator to the source 3D generator. To do that, we first propose an optimization-based method to align the distributions of camera parameters across domains. Second, we propose regularizations necessary to learn high-quality texture, while avoiding degenerate geometric solutions, such as flat shapes. Third, we show a deformation-based technique for modeling exaggerated geometry of artistic domains, enabling -- as a byproduct -- personalized geometric editing. Finally, we propose a novel inversion method for 3D-GANs linking the latent spaces of the source and the target domains. Our contributions -- for the first time -- allow for the generation, editing, and animation of personalized artistic 3D avatars on artistic datasets.

Keywords

Cite

@article{arxiv.2301.02700,
  title  = {3DAvatarGAN: Bridging Domains for Personalized Editable Avatars},
  author = {Rameen Abdal and Hsin-Ying Lee and Peihao Zhu and Menglei Chai and Aliaksandr Siarohin and Peter Wonka and Sergey Tulyakov},
  journal= {arXiv preprint arXiv:2301.02700},
  year   = {2023}
}

Comments

Project Page: https://rameenabdal.github.io/3DAvatarGAN/

R2 v1 2026-06-28T08:05:36.070Z