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Related papers: GamED.AI: A Hierarchical Multi-Agent Framework for…

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This work-in-progress paper presents SPARC (Systematic Problem Solving and Algorithmic Reasoning for Children), a gamified learning platform designed to enhance engagement and knowledge retention in K-12 STEM education. Traditional…

Computers and Society · Computer Science 2025-08-05 Chengzhang Zhu , Cecile H. Sam , Yanlai Wu , Ying Tang

Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications…

Robotics · Computer Science 2026-05-11 Tianwei Ye , Yifan Mao , Minwen Liao , Jian Liu , Chunchao Guo , Dazhao Du , Quanxin Shou , Fangqi Zhu , Song Guo

The widespread adoption of AI-assisted development tools in 2025 -- and the emergence of vibe coding, a practice of generating complete applications from natural language without verification -- exposed a critical and tool-agnostic failure…

Software Engineering · Computer Science 2026-05-01 Jasmine Moreira

We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…

Artificial Intelligence · Computer Science 2019-07-16 Wolfgang Konen

Large Language Models (LLMs) have shown impressive capabilities in complex tasks and interactive environments, yet their creativity remains underexplored. This paper introduces a simulation framework utilizing the game Balderdash to…

Multiagent Systems · Computer Science 2024-11-18 Parsa Hejabi , Elnaz Rahmati , Alireza S. Ziabari , Preni Golazizian , Jesse Thomason , Morteza Dehghani

We present Agentic AI Translate, an agentic translator prototype that operationalises the thesis of Yamada (forthcoming) -- that the metalanguage of Translation Studies has become an instruction code for generative AI. The system replaces…

Computation and Language · Computer Science 2026-05-19 Masaru Yamada

Behavioral analysis of tutoring dialogues is essential for understanding student learning, yet manual coding remains a bottleneck. We present a methodology where LLM coding agents autonomously improve the prompts used by LLM classifiers to…

Human-Computer Interaction · Computer Science 2026-03-31 Eason Chen , Isabel Wang , Nina Yuan , Sophia Judicke , Kayla Beigh , Xinyi Tang

We introduce Infinitia, a simulation game system that uses generative image and language models at play time to reshape all aspects of the setting and NPCs based on a short description from the player, in a way similar to how settings are…

Artificial Intelligence · Computer Science 2023-09-13 Ahad Shams , Douglas Summers-Stay , Arpan Tripathi , Vsevolod Metelsky , Alexandros Titonis , Karan Malhotra

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that…

Large Language Models are increasingly deployed as autonomous agents for complex real-world tasks, yet existing systems often focus on isolated improvements without a unifying design for robustness and adaptability. We propose a generalist…

Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent…

Artificial Intelligence · Computer Science 2024-10-04 Zeyang Liu , Xinrui Yang , Shiguang Sun , Long Qian , Lipeng Wan , Xingyu Chen , Xuguang Lan

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

Graphics · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

In the chemical and process industries, Process Flow Diagrams (PFDs) and Piping and Instrumentation Diagrams (P&IDs) are critical for design, construction, and maintenance. Recent advancements in Generative AI, such as Large Multimodal…

Computation and Language · Computer Science 2024-09-04 Sagar Srinivas Sakhinana , Geethan Sannidhi , Venkataramana Runkana

Generative AI is reshaping education, but it also raises concerns about instability and overreliance. In programming classrooms, we aim to leverage its feedback capabilities while reinforcing the educator's role in guiding student-AI…

Human-Computer Interaction · Computer Science 2026-02-09 Gefei Zhang , Guodao Sun , Meng Xia , Ronghua Liang

Evaluating AI agents within complex, interactive environments that mirror real-world challenges is critical for understanding their practical capabilities. While existing agent benchmarks effectively assess skills like tool use or…

Artificial Intelligence · Computer Science 2025-08-15 Long Phan , Mantas Mazeika , Andy Zou , Dan Hendrycks

Higher education faces growing challenges in delivering personalized, scalable, and pedagogically coherent learning experiences. This study introduces a structured framework for designing an AI-powered Learning Management System (AI-LMS)…

Computation and Language · Computer Science 2025-09-03 Elias Ra , Seung Je Kim , Eui-Yeong Seo , Geunju So

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

Software Engineering · Computer Science 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds…

Artificial Intelligence · Computer Science 2013-06-24 Marc G. Bellemare , Yavar Naddaf , Joel Veness , Michael Bowling

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling…

Machine Learning · Computer Science 2025-03-18 Zhongwen Xu , Xianliang Wang , Siyi Li , Tao Yu , Liang Wang , Qiang Fu , Wei Yang
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