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As intelligent systems and multi-agent coordination become increasingly central to real-world applications, there is a growing need for simulation tools that are both scalable and accessible. Existing high-fidelity simulators, while…

Artificial Intelligence · Computer Science 2026-02-06 Rohan Patil , Jai Malegaonkar , Xiao Jiang , Andre Dion , Gaurav S. Sukhatme , Henrik I. Christensen

The Generative Education (GenEd) Framework explores the transition from Large Language Models (LLMs) to Large Multimodal Models (LMMs) in education, envisioning a harmonious relationship between AI and educators to enhance learning…

Computers and Society · Computer Science 2023-11-23 Daniel Leiker

This paper introduces EmbodiedAgent, a hierarchical framework for heterogeneous multi-robot control. EmbodiedAgent addresses critical limitations of hallucination in impractical tasks. Our approach integrates a next-action prediction…

Robotics · Computer Science 2025-08-18 Hanwen Wan , Yifei Chen , Yixuan Deng , Zeyu Wei , Dongrui Li , Zexin Lin , Donghao Wu , Jiu Cheng , Xiaoqiang Ji

Simulated Students offer a valuable methodological framework for evaluating pedagogical approaches and modelling diverse learner profiles, tasks which are otherwise challenging to undertake systematically in real-world settings. Recent…

Computers and Society · Computer Science 2025-11-11 Luis Marquez-Carpintero , Alberto Lopez-Sellers , Miguel Cazorla

Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist,…

High-quality personalized question banks are crucial for supporting adaptive learning and individualized assessment. Manually designing questions is time-consuming and often fails to meet diverse learning needs, making automated question…

Computers and Society · Computer Science 2025-11-18 Rui Jia , Min Zhang , Fengrui Liu , Bo Jiang , Kun Kuang , Zhongxiang Dai

This article presents a modular, component-based architecture for developing and evaluating AI agents that bridge the gap between natural language interfaces and complex enterprise data warehouses. The system directly addresses core…

Artificial Intelligence · Computer Science 2025-09-30 Nooshin Bahador

The engineering design process often demands expertise from multiple domains, leading to complex collaborations and iterative refinements. Traditional methods can be resource-intensive and prone to inefficiencies. To address this, we…

Artificial Intelligence · Computer Science 2026-01-01 Varun Kumar , George Em Karniadakis

This paper reports on the GENEA Challenge 2023, in which participating teams built speech-driven gesture-generation systems using the same speech and motion dataset, followed by a joint evaluation. This year's challenge provided data on…

Human-Computer Interaction · Computer Science 2023-08-25 Taras Kucherenko , Rajmund Nagy , Youngwoo Yoon , Jieyeon Woo , Teodor Nikolov , Mihail Tsakov , Gustav Eje Henter

Automated movie creation requires coordinating multiple characters, modalities, and narrative elements across extended sequences -- a challenge that existing end-to-end approaches struggle to address effectively. We present…

Multimedia · Computer Science 2026-04-28 Tianyidan Xie , Zhentao Huang , Mingjie Wang , Xin Huang , Jun Zhou , Minglun Gong , Zili Yi

Decision-making in automated driving must consider interactions with surrounding agents to be effective. However, traditional methods often neglect or oversimplify these interactions because they are difficult to model and solve, which can…

Computer Science and Game Theory · Computer Science 2025-09-03 Karim Essalmi , Fernando Garrido , Fawzi Nashashibi

While Large Language Models (LLMs) have catalyzed breakthroughs in automated code generation, Small Language Models (SLMs) often encounter reasoning bottlenecks and failure loops when addressing complex logical requirements. To overcome…

Software Engineering · Computer Science 2026-01-30 Haoji Zhang , Yuzhe Li , Zhenqiang Liu , Chenyang Liu , Shenyang Zhang , Yi Zhou

Multi-agent systems (MAS) often achieve higher reasoning accuracy than single models, but their reliance on repeated debates across agents makes them computationally expensive. We introduce SMAGDi, a distillation framework that transfers…

Artificial Intelligence · Computer Science 2025-11-11 Aayush Aluru , Myra Malik , Samarth Patankar , Spencer Kim , Kevin Zhu , Sean O'Brien , Vasu Sharma

We introduce the concept of "Design Agents" for engineering applications, particularly focusing on the automotive design process, while emphasizing that our approach can be readily extended to other engineering and design domains. Our…

Artificial Intelligence · Computer Science 2025-12-04 Mohamed Elrefaie , Janet Qian , Raina Wu , Qian Chen , Angela Dai , Faez Ahmed

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce…

Computation and Language · Computer Science 2023-08-22 Dan Qiao , Chenfei Wu , Yaobo Liang , Juntao Li , Nan Duan

We introduce a real-time strategy game environment based on Generals.io, a game with thousands of weekly active players. Our environment is fully compatible with Gymnasium and PettingZoo and is capable of running thousands of frames per…

Machine Learning · Computer Science 2025-07-11 Matej Straka , Martin Schmid

There is an increasing need for young people to become critically AI literate, understanding not only how AI works but also its limitations and ethical nuances. Yet, designing learning experiences that make such complex, serious topics…

Human-Computer Interaction · Computer Science 2026-04-03 Jaemarie Solyst , Ruth Karen Nakigozi , Chloe Fong , R. Benjamin Shapiro

City-scale 3D generation is of great importance for the development of embodied intelligence and world models. Existing methods, however, face significant challenges regarding quality, fidelity, and scalability in 3D world generation. Thus,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Shengyuan Wang , Zhiheng Zheng , Yu Shang , Lixuan He , Yangcheng Yu , Fan Hangyu , Jie Feng , Qingmin Liao , Yong Li

We introduce MMBench-GUI, a hierarchical benchmark for evaluating GUI automation agents across Windows, macOS, Linux, iOS, Android, and Web platforms. It comprises four levels: GUI Content Understanding, Element Grounding, Task Automation,…

Multimodal large language models are evolving toward multimodal agents capable of proactively executing tasks. Most agent research focuses on GUI or embodied scenarios, which correspond to agents interacting with 2D virtual worlds or 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Longrong Yang , Zhixiong Zeng , Yufeng Zhong , Jing Huang , Liming Zheng , Lei Chen , Haibo Qiu , Zequn Qin , Lin Ma , Xi Li