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The ActiveAI project addresses key challenges in AI education for grades 7-9 students by providing an engaging AI literacy learning experience based on the AI4K12 knowledge framework. Utilizing learning science mechanisms such as goal-based…

Computers and Society · Computer Science 2023-09-25 Ying Jui Tseng , Gautam Yadav

Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical…

Machine Learning · Computer Science 2026-03-30 Jie Gao , Adam K. Dubé

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

The rapid uptake of generative artificial intelligence (AI) in higher education is reshaping assessment practices and intensifying concerns around academic integrity, fairness, and learning quality. While institutional responses…

Computers and Society · Computer Science 2026-05-28 Ndidi Bianca Ogbo , Zhao Song , Shatha Ghareeb , The Anh Han

Game theory offers a powerful framework for analyzing strategic interactions among decision-makers, providing tools to model, analyze, and predict their behavior. However, implementing game theory can be challenging due to difficulties in…

Computer Science and Game Theory · Computer Science 2024-05-15 Yaoqi Yang , Hongyang Du , Geng Sun , Zehui Xiong , Dusit Niyato , Zhu Han

In the age of AI-powered educational (AIED) innovation, evaluating the developmental consequences of novel designs before they are exposed to students has become both essential and challenging. Since such interventions may carry…

Computers and Society · Computer Science 2025-10-13 Jianxiao Jiang , Yu Zhang

Entity alignment (EA) aims to identify entities across different knowledge graphs (KGs) that refer to the same real-world object and plays a critical role in knowledge fusion and integration. Traditional EA methods mainly rely on knowledge…

Information Retrieval · Computer Science 2026-04-14 Yixuan Nan , Xixun Lin , Yanmin Shang , Ge Zhang , Zheng Fang , Fang Fang , Yanan Cao

Existing frameworks for LLM-based agent architectures describe systems from a single perspective: industry guides (Anthropic, Google, LangChain) focus on execution topology -- how data flows -- while cognitive science surveys focus on…

Artificial Intelligence · Computer Science 2026-05-26 Jia Huang , Joey Tianyi Zhou

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

Artificial Intelligence · Computer Science 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

Recent advances in large language models (LLMs) have enabled intelligent tutoring systems, yet the development of LLM-based Virtual Student Agents (LVSAs) remains underexplored. Such agents are essential for teacher-facing applications,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Yiping Ma , Shiyu Hu , Xuchen Li , Yipei Wang , Yuqing Chen , Shiqing Liu , Kang Hao Cheong

In technical subjects characterized by high enrollment, such as Basic Hydraulics, the assessment of reports necessitates superior levels of objectivity, consistency, and formative feedback; goals often compromised by faculty workload. This…

Computers and Society · Computer Science 2025-10-28 Hugo Roger Paz

Graphical User Interface (GUI) agents extend large language models from text generation to action execution in real-world digital environments. Unlike conversational systems, GUI agents perform irreversible operations such as submitting…

Machine Learning · Computer Science 2026-02-25 Yucheng Shi , Wenhao Yu , Jingyuan Huang , Wenlin Yao , Wenhu Chen , Ninghao Liu

Virtual Labs offer valuable opportunities for hands-on, inquiry-based science learning, yet teachers often struggle to adapt them to fit their instructional goals. Third-party materials may not align with classroom needs, and developing…

Computation and Language · Computer Science 2025-10-09 R. Alexander Knipper , Indrani Dey , Souvika Sarkar , Hari Narayanan , Sadhana Puntambekar , Santu Karmaker

With the surge in the development of large language models, embodied intelligence has attracted increasing attention. Nevertheless, prior works on embodied intelligence typically encode scene or historical memory in an unimodal manner,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Yang Liu , Xinshuai Song , Kaixuan Jiang , Weixing Chen , Jingzhou Luo , Guanbin Li , Liang Lin

This paper formulates the Embodied Questions Answering (EQsA) problem, introduces a corresponding benchmark, and proposes an agentic system to tackle the problem. Classical Embodied Question Answering (EQA) is typically formulated as…

Robotics · Computer Science 2026-03-04 Haisheng Wang , Dong Liu , Weiming Zhi

Large Language Models (LLMs) exhibit impressive general-purpose capabilities but also introduce serious safety risks, particularly the potential for deception as models acquire increased agency and human oversight diminishes. In this work,…

Artificial Intelligence · Computer Science 2026-03-10 Matthew Lyle Olson , Neale Ratzlaff , Musashi Hinck , Tri Nguyen , Vasudev Lal , Joseph Campbell , Simon Stepputtis , Shao-Yen Tseng

Large language models can generate scientific simulation code, but the generated code silently fails on most non-textbook problems. We show that classical mathematical validation -- well-posedness, convergence, and error certification --…

Software Engineering · Computer Science 2026-03-30 Chengshuai Yang

Evaluating the quality of multi-turn chatbot interactions remains challenging, as most existing methods assess interactions at the turn level without addressing whether a user's overarching goal was fulfilled. A ``goal'' here refers to an…

Artificial Intelligence · Computer Science 2025-10-07 Deepak Babu Piskala , Sharlene Chen , Udita Patel , Parul Kalra , Rafael Castrillo

While Generative AI (GenAI) systems draw users away from (Q&A) forums, they also depend on the very data those forums produce to improve their performance. Addressing this paradox, we propose a framework of sequential interaction, in which…

Artificial Intelligence · Computer Science 2026-05-01 Niv Fono , Yftah Ziser , Omer Ben-Porat

We present SocraticAI, a scaffolded AI tutoring system that integrates large language models (LLMs) into undergraduate Computer Science education through structured constraints rather than prohibition. The system enforces well-formulated…

Computers and Society · Computer Science 2025-12-04 Karthik Sunil , Aalok Thakkar