English

Towards a Holodeck-style Simulation Game

Artificial Intelligence 2023-09-13 v2

Abstract

We introduce Infinitia, a simulation game system that uses generative image and language models at play time to reshape all aspects of the setting and NPCs based on a short description from the player, in a way similar to how settings are created on the fictional Holodeck. Building off the ideas of the Generative Agents paper, our system introduces gameplay elements, such as infinite generated fantasy worlds, controllability of NPC behavior, humorous dialogue, cost & time efficiency, collaboration between players and elements of non-determinism among in-game events. Infinitia is implemented in the Unity engine with a server-client architecture, facilitating the addition of exciting features by community developers in the future. Furthermore, it uses a multiplayer framework to allow humans to be present and interact in the simulation. The simulation will be available in open-alpha shortly at https://infinitia.ai/ and we are looking forward to building upon it with the community.

Keywords

Cite

@article{arxiv.2308.13548,
  title  = {Towards a Holodeck-style Simulation Game},
  author = {Ahad Shams and Douglas Summers-Stay and Arpan Tripathi and Vsevolod Metelsky and Alexandros Titonis and Karan Malhotra},
  journal= {arXiv preprint arXiv:2308.13548},
  year   = {2023}
}

Comments

18 pages, 11 figures

R2 v1 2026-06-28T12:04:34.976Z