English
Related papers

Related papers: Towards a Holodeck-style Simulation Game

200 papers

We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Jialu Li , Yuanzhen Li , Neal Wadhwa , Yael Pritch , David E. Jacobs , Michael Rubinstein , Mohit Bansal , Nataniel Ruiz

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that…

This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a structured approach for leveraging large language models (LLMs), guided by a game designer's high-level criteria, to generate narrative content for…

Artificial Intelligence · Computer Science 2024-07-11 Steph Buongiorno , Lawrence Jake Klinkert , Tanishq Chawla , Zixin Zhuang , Corey Clark

Just as computational simulations of atoms, molecules and cells have shaped the way we study the sciences, true-to-life simulations of human-like agents can be valuable tools for studying human behavior. We propose Humanoid Agents, a system…

Computation and Language · Computer Science 2023-10-10 Zhilin Wang , Yu Ying Chiu , Yu Cheung Chiu

Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist,…

GUI agents that interact with graphical interfaces on behalf of users represent a promising direction for practical AI assistants. However, training such agents is hindered by the scarcity of suitable environments. We present InfiniteWeb, a…

Computation and Language · Computer Science 2026-01-09 Ziyun Zhang , Zezhou Wang , Xiaoyi Zhang , Zongyu Guo , Jiahao Li , Bin Li , Yan Lu

The space of Artificial Intelligence entities is dominated by conversational bots. Some of them fit in our pockets and we take them everywhere we go, or allow them to be a part of human homes. Siri, Alexa, they are recognised as present in…

Artificial Intelligence · Computer Science 2019-06-11 Raluca D. Gaina , Simon M. Lucas , Diego Perez-Liebana

We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…

Computation and Language · Computer Science 2022-03-22 Wanshui Li , Yifan Bai , Jiaxuan Lu , Kexin Yi

The rise of AI-driven manipulation poses significant risks to societal trust and democratic processes. Yet, studying these effects in real-world settings at scale is ethically and logistically impractical, highlighting a need for simulation…

Human writers often begin their stories with an overarching mental scene, where they envision the interactions between characters and their environment. Inspired by this creative process, we propose a novel approach to long-form story…

Computation and Language · Computer Science 2026-03-20 Zehao Chen , Rong Pan , Haoran Li

This paper introduces and formalizes Noosem\`ia, a novel cognitive-phenomenological pattern emerging from human interaction with generative AI systems, particularly those enabling dialogic or multimodal exchanges. We propose a…

Artificial Intelligence · Computer Science 2025-08-11 Enrico De Santis , Antonello Rizzi

Agent-based modeling has been around for decades, and applied widely across the social and natural sciences. The scope of this research method is now poised to grow dramatically as it absorbs the new affordances provided by Large Language…

Simulations, although powerful in accurately replicating real-world systems, often remain inaccessible to non-technical users due to their complexity. Conversely, large language models (LLMs) provide intuitive, language-based interactions…

Computation and Language · Computer Science 2025-05-22 Jacob Kleiman , Kevin Frank , Joseph Voyles , Sindy Campagna

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…

Artificial Intelligence · Computer Science 2018-11-19 Fernando de Mesentier Silva , Igor Borovikov , John Kolen , Navid Aghdaie , Kazi Zaman

Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative…

Human-Computer Interaction · Computer Science 2023-08-08 Joon Sung Park , Joseph C. O'Brien , Carrie J. Cai , Meredith Ringel Morris , Percy Liang , Michael S. Bernstein

3D scene generation plays a crucial role in gaming, artistic creation, virtual reality, and many other domains. However, current 3D scene design still relies heavily on extensive manual effort from creators, and existing automated methods…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Zixuan Bian , Ruohan Ren , Yue Yang , Chris Callison-Burch

Game-theoretic dynamics between AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to accurately simulate an AI agent, for example because its source code is…

Artificial Intelligence · Computer Science 2024-03-05 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

This paper presents an empirical investigation of the extent to which spoken Humanoid Embodied Conversational Agents (HECAs) can foster usability in mobile serious game (MSG) applications. The aim of the research is to assess the impact of…

Human-Computer Interaction · Computer Science 2024-06-11 Danai Korre , Judy Robertson

Designing and evaluating personalized and proactive assistant agents remains challenging due to the time, cost, and ethical concerns associated with human-in-the-loop experimentation. Existing Human-Computer Interaction (HCI) methods often…

Human-Computer Interaction · Computer Science 2025-11-25 Ziyi Xuan , Yiwen Wu , Xuhai Xu , Vinod Namboodiri , Mooi Choo Chuah , Yu Yang

Understanding, navigating, and exploring the 3D physical real world has long been a central challenge in the development of artificial intelligence. In this work, we take a step toward this goal by introducing GenEx, a system capable of…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Taiming Lu , Tianmin Shu , Junfei Xiao , Luoxin Ye , Jiahao Wang , Cheng Peng , Chen Wei , Daniel Khashabi , Rama Chellappa , Alan Yuille , Jieneng Chen
‹ Prev 1 2 3 10 Next ›