English
Related papers

Related papers: Towards a Holodeck-style Simulation Game

200 papers

We introduce Text2Immersion, an elegant method for producing high-quality 3D immersive scenes from text prompts. Our proposed pipeline initiates by progressively generating a Gaussian cloud using pre-trained 2D diffusion and depth…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Hao Ouyang , Kathryn Heal , Stephen Lombardi , Tiancheng Sun

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

Artificial Intelligence · Computer Science 2025-07-09 Aloïs Rautureau , Éric Piette

Generative AI significantly enhances player agency in interactive narratives (IN) by enabling just-in-time content generation that adapts to player actions. While delegating generation to AI makes IN more interactive, it becomes challenging…

Human-Computer Interaction · Computer Science 2025-02-27 Zhuoran Lu , Qian Zhou , Yi Wang

While Large Language Models (LLMs) have been extensively tested in dyadic game-theoretic scenarios, their collective behavior within complex network games remains surprisingly unexplored. To bridge this gap, we present NetworkGames, a…

Physics and Society · Physics 2026-04-10 Xuan Qiu

Design processes involve exploration, iteration, and movement across interconnected stages such as persona creation, problem framing, solution ideation, and prototyping. However, time and resource constraints often hinder designers from…

Human-Computer Interaction · Computer Science 2025-08-18 Sangho Suh , Michael Lai , Kevin Pu , Steven P. Dow , Tovi Grossman

Social simulation is essential for understanding collective human behavior by modeling how individual interactions give rise to large-scale social dynamics. Recent advances in large language models (LLMs) have enabled multi-agent frameworks…

Social and Information Networks · Computer Science 2026-04-21 Yuwei Xu , Shulun Zhang , Yingli Zhou , Shipei Zeng , Laks V. S. Lakshmanan , Chenhao Ma

The domain of text-based adventure games has been recently established as a new challenge of creating the agent that is both able to understand natural language, and acts intelligently in text-described environments. In this paper, we…

Artificial Intelligence · Computer Science 2019-04-02 Bartosz Kostka , Jaroslaw Kwiecien , Jakub Kowalski , Pawel Rychlikowski

This study introduces "CosmoAgent," an innovative artificial intelligence system that utilizes Large Language Models (LLMs) to simulate complex interactions between human and extraterrestrial civilizations. This paper introduces a…

Computation and Language · Computer Science 2025-06-10 Zhaoqian Xue , Beichen Wang , Suiyuan Zhu , Kai Mei , Hua Tang , Wenyue Hua , Mengnan Du , Yongfeng Zhang

Open-ended and AI-generating algorithms aim to continuously generate and solve increasingly complex tasks indefinitely, offering a promising path toward more general intelligence. To accomplish this grand vision, learning must occur within…

Artificial Intelligence · Computer Science 2025-02-17 Maxence Faldor , Jenny Zhang , Antoine Cully , Jeff Clune

For nearly three decades, spatial games have produced a wealth of insights to the study of behavior and its relation to population structure. However, as different rules and factors are added or altered, the dynamics of spatial models often…

Computer Science and Game Theory · Computer Science 2021-09-30 Jakob Stenseke

The emergence of large language models (LLMs) has significantly advanced the simulation of believable interactive agents. However, the substantial cost on maintaining the prolonged agent interactions poses challenge over the deployment of…

Artificial Intelligence · Computer Science 2024-08-29 Yangbin Yu , Qin Zhang , Junyou Li , Qiang Fu , Deheng Ye

Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we…

Human-Computer Interaction · Computer Science 2020-06-22 Sabbir Ahmad , Andy Bryant , Erica Kleinman , Zhaoqing Teng , Truong-Huy D. Nguyen , Magy Seif El-Nasr

The field of Artificial Intelligence is undergoing a transition from Generative AI -- probabilistic generation of text and images -- to Agentic AI, in which autonomous systems execute actions within external environments on behalf of users.…

Artificial Intelligence · Computer Science 2026-03-02 Sheng Cao , Zhao Chang , Chang Li , Hannan Li , Liyao Fu , Ji Tang

We introduce InternAgent-1.5, a unified system designed for end-to-end scientific discovery across computational and empirical domains. The system is built on a structured architecture composed of three coordinated subsystems for…

Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, for non-experts, especially those without programming skills,…

Human-Computer Interaction · Computer Science 2026-01-30 Jianwen Sun , Yukang Feng , Kaining Ying , Chuanhao Li , Zizhen Li , Fanrui Zhang , Jiaxin Ai , Yifan Chang , Yu Dai , Yifei Huang , Kaipeng Zhang

We address the multi-agent motion planning problem where interactions, collisions, and congestion co-exist. Conventional game-theoretic planners capture interactions among agents but often converge to conservative, congested equilibria.…

Socially interactive agents are gaining prominence in domains like healthcare, education, and service contexts, particularly virtual agents due to their inherent scalability. To facilitate authentic interactions, these systems require…

Human-Computer Interaction · Computer Science 2025-01-22 Oliver Chojnowski , Alexander Eberhard , Michael Schiffmann , Ana Müller , Anja Richert

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…

Systems and Control · Electrical Eng. & Systems 2023-12-27 Qi Heng Ho , Zachary N. Sunberg , Morteza Lahijanian

It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Enshen Zhou , Yiran Qin , Zhenfei Yin , Yuzhou Huang , Ruimao Zhang , Lu Sheng , Yu Qiao , Jing Shao

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius
‹ Prev 1 8 9 10 Next ›