Related papers: StreamCacheVGGT: Streaming Visual Geometry Transfo…
Foundation models for 3D vision have recently demonstrated remarkable capabilities in 3D perception. However, scaling these models to long-sequence image inputs remains a significant challenge due to inference-time inefficiency. In this…
Long-form video question answering (VQA) overwhelms current vision-language models (VLMs) because attention and key-value (KV) caches grow with runtime, forcing either expensive inference or near-sighted sliding windows. We introduce…
Learning-based 3D reconstruction models, represented by Visual Geometry Grounded Transformers (VGGTs), have made remarkable progress with the use of large-scale transformers. Their prohibitive computational and memory costs severely hinder…
Recent years have witnessed the growth of point cloud based applications because of its realistic and fine-grained representation of 3D objects and scenes. However, it is a challenging problem to compress sparse, unstructured, and…
Visual Geometry Grounded Transformer (VGGT) has advanced 3D vision, yet its global attention layers suffer from quadratic computational costs that hinder scalability. Several sparsification-based acceleration techniques have been proposed…
Diffusion-based video editing has emerged as an important paradigm for high-quality and flexible content generation. However, despite their generality and strong modeling capacity, Diffusion Transformers (DiT) remain computationally…
Video compression has always been a popular research area, where many traditional and deep video compression methods have been proposed. These methods typically rely on signal prediction theory to enhance compression performance by…
Reconstructing dynamic 4D scenes is challenging, as it requires robust disentanglement of dynamic objects from the static background. While 3D foundation models like VGGT provide accurate 3D geometry, their performance drops markedly when…
Diffusion models have achieved impressive performance in video generation, but their iterative denoising process remains computationally expensive due to the large number of tokens processed at each timestep. Recently, progressive…
Point cloud compression has become a crucial factor in immersive visual media processing and streaming. This paper presents a new open dataset called UVG-VPC for the development, evaluation, and validation of MPEG Visual Volumetric…
The advent of 3D Gaussian Splatting (3DGS) has advanced 3D scene reconstruction and novel view synthesis. With the growing interest of interactive applications that need immediate feedback, online 3DGS reconstruction in real-time is in high…
Top-leading solutions for Video Scene Graph Generation (VSGG) typically adopt an offline pipeline. Though demonstrating promising performance, they remain unable to handle real-time video streams and consume large GPU memory. Moreover,…
Controllable generative models have been widely used to improve the realism of synthetic visual content. However, such models must handle control conditions and content generation computational requirements, resulting in generally low…
Traditional and neural video codecs commonly encounter limitations in controllability and generality under ultra-low-bitrate coding scenarios. To overcome these challenges, we propose M3-CVC, a controllable video compression framework…
Reconstructing dynamic 4D scenes from monocular videos is a fundamental yet challenging task. While recent 3D foundation models provide strong geometric priors, their performance significantly degrades in dynamic environments. This…
Tokenized visual representations have shown promise in image compression, yet their extension to video remains underexplored due to the challenges posed by complex temporal dynamics and stringent bit rate constraints. In this paper, we…
3D semantic occupancy prediction requires accurate 2D-to-3D feature lifting, yet current methods restrict camera geometry to initial projections. Subsequent operations like offset learning, attention weighting, and cross-camera aggregation…
We propose a simple yet effective method to reduce the redundancy of DenseNet by substantially decreasing the number of stacked modules by replacing the original bottleneck by our SMG module, which is augmented by local residual.…
3D Gaussian Splatting (3DGS) has revolutionized 3D scene reconstruction, which effectively balances rendering quality, efficiency, and speed. However, existing 3DGS approaches usually generate plausible outputs and face significant…
Efficient execution of deep learning workloads on dataflow architectures is crucial for overcoming memory bottlenecks and maximizing performance. While streaming intermediate results between computation kernels can significantly improve…