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Community-based graph clustering is one of the most popular topics in the analysis of complex social networks. This type of clustering involves grouping vertices that are considered to share more connections, whereas vertices in different…

Optimization and Control · Mathematics 2025-11-25 Wenshun Teng , Qingna Li

We study the computational complexity of "public goods games on networks". In this model, each vertex in a graph is an agent that needs to take a binary decision of whether to "produce a good" or not. Each agent's utility depends on the…

Computer Science and Game Theory · Computer Science 2022-07-12 Matan Gilboa , Noam Nisan

We prove that a sufficiently strong parallel repetition theorem for a special case of multiplayer (multiprover) games implies super-linear lower bounds for multi-tape Turing machines with advice. To the best of our knowledge, this is the…

Computational Complexity · Computer Science 2020-11-30 Kunal Mittal , Ran Raz

We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…

Computer Science and Game Theory · Computer Science 2023-05-22 Max Klimm , Maximilian J. Stahlberg

Network design under uncertainty arises in countless real-world settings and can be captured by the Stochastic Steiner Tree Problem (SSTP). Although there are a few approaches specifically tailored to this stochastic optimization problem,…

Optimization and Control · Mathematics 2026-03-02 Berend Markhorst , Alessandro Zocca , Joost Berkhout , Rob van der Mei

We introduce a natural variant of weighted voting games, which we refer to as k-Prize Weighted Voting Games. Such games consist of n players with weights, and k prizes, of possibly differing values. The players form coalitions, and the i-th…

Computer Science and Game Theory · Computer Science 2023-03-03 Wei-Chen Lee , David Hyland , Alessandro Abate , Edith Elkind , Jiarui Gan , Julian Gutierrez , Paul Harrenstein , Michael Wooldridge

Traditional reinforcement learning (RL) environments typically are the same for both the training and testing phases. Hence, current RL methods are largely not generalizable to a test environment which is conceptually similar but different…

Machine Learning · Computer Science 2022-07-15 John Tan Chong Min , Mehul Motani

Greybox fuzzing is one of the most useful and effective techniques for the bug detection in large scale application programs. It uses minimal amount of instrumentation. American Fuzzy Lop (AFL) is a popular coverage based evolutionary…

Artificial Intelligence · Computer Science 2018-06-12 Ketan Patil , Aditya Kanade

We study the puzzle graphs of hexagonal sliding puzzles of various shapes and with various numbers of holes. The puzzle graph is a combinatorial model which captures the solvability and the complexity of sequential mechanical puzzles.…

Combinatorics · Mathematics 2022-01-05 Ray Karpman , Erika Roldan

Coalition formation studies how to partition a set of agents into disjoint coalitions under consideration of their preferences. We study the classical objective of stability in a variant of additively separable hedonic games where agents…

Computer Science and Game Theory · Computer Science 2026-02-25 Fabian Frank , Matija Novaković , René Romen

XBadges is a research project based on the hypothesis that commercial video games (nonserious games) can train soft skills. We measure persistence, spatial reasoning and risk taking before and after subjects participate in controlled game…

Computers and Society · Computer Science 2017-07-05 Sergio Alloza , Flavio Escribano , Sergi Delgado , Ciprian Corneanu , Sergio Escalera

Spatial puzzles composed of rigid objects, flexible strings and holes offer interesting domains for reasoning about spatial entities that are common in the human daily-life's activities. The goal of this work is to investigate the automated…

Artificial Intelligence · Computer Science 2019-03-11 Thiago Freitas dos Santos , Paulo E. Santos , Leonardo A. Ferreira , Reinaldo A. C. Bianchi , Pedro Cabalar

Pattern-Based Constraint Satisfaction and Logic Puzzles develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the "simplest" solution. Different ways of…

Artificial Intelligence · Computer Science 2013-04-08 Denis Berthier

Fuzzy clustering is a famous unsupervised learning method used to collecting similar data elements within cluster according to some similarity measurement. But, clustering algorithms suffer from some drawbacks. Among the main weakness…

Neural and Evolutionary Computing · Computer Science 2018-02-27 Waleed Alomoush , Ayat Alrosan

This article is dedicated to the study of mixed zero-sum two-player stochastic differential games in the situation when the player's cost functionals are modeled by doubly controlled reflected backward stochastic equations with two barriers…

Optimization and Control · Mathematics 2013-07-30 Said Hamadene , Eduard Rotenstein , Adrian Zalinescu

Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

Artificial Intelligence · Computer Science 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation…

We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…

Computational Complexity · Computer Science 2014-08-28 Rahul Mehta

Many puzzle video games, like Sokoban, involve moving some agent in a maze. The reachable locations are usually apparent for a human player, and the difficulty of the game is mainly related to performing actions on objects, such as pushing…

Artificial Intelligence · Computer Science 2023-10-03 Miquel Bofill , Cristina Borralleras , Joan Espasa , Mateu Villaret

Games have benchmarked AI methods since the inception of the field, with classic board games such as Chess and Go recently leaving room for video games with related yet different sets of challenges. The set of AI problems associated with…

Artificial Intelligence · Computer Science 2019-07-16 Amy K. Hoover , Julian Togelius , Scott Lee , Fernando de Mesentier Silva