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Gradient-based methods for two-player games produce rich dynamics that can solve challenging problems, yet can be difficult to stabilize and understand. Part of this complexity originates from the discrete update steps given by simultaneous…

Machine Learning · Statistics 2021-07-05 Mihaela Rosca , Yan Wu , Benoit Dherin , David G. T. Barrett

Recent work has considered natural variations of the multi-armed bandit problem, where the reward distribution of each arm is a special function of the time passed since its last pulling. In this direction, a simple (yet widely applicable)…

Machine Learning · Computer Science 2021-05-25 Alexia Atsidakou , Orestis Papadigenopoulos , Soumya Basu , Constantine Caramanis , Sanjay Shakkottai

Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…

Discrete Mathematics · Computer Science 2024-09-05 Laura Sanità , Lucy Verberk

Consider a variant of Tetris played on a board of width $w$ and infinite height, where the pieces are axis-aligned rectangles of arbitrary integer dimensions, the pieces can only be moved before letting them drop, and a row does not…

Computational Geometry · Computer Science 2022-04-12 Justin Dallant , John Iacono

The New York Times (NYT) games have found widespread popularity in recent years and reportedly account for an increasing fraction of the newspaper's readership. In this paper, we bring the computational lens to the study of New York Times…

Computational Complexity · Computer Science 2025-09-16 Alessandro Giovanni Alberti , Flavio Chierichetti , Mirko Giacchini , Daniele Muscillo , Alessandro Panconesi , Erasmo Tani

Hex and Counter Wargames are adversarial two-player simulations of real military conflicts requiring complex strategic decision-making. Unlike classical board games, these games feature intricate terrain/unit interactions, unit stacking,…

Machine Learning · Computer Science 2025-02-20 Guilherme Palma , Pedro A. Santos , João Dias

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

Physics and Society · Physics 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

Machine Learning · Computer Science 2022-09-21 Kazuhisa Fujita

The template design problem (TDP) is a hard combinatorial problem with a high number of symmetries which makes solving it more complicated. A number of techniques have been proposed in the literature to optimise its resolution, ranging from…

Neural and Evolutionary Computing · Computer Science 2024-11-22 David Rodríguez Rueda , Carlos Cotta , Antonio J. Fernández-Leiva

Rule-based systems are a very popular form of explainable AI, particularly in the fuzzy community, where fuzzy rules are widely used for control and classification problems. However, fuzzy rule-based classifiers struggle to reach bigger…

Artificial Intelligence · Computer Science 2025-11-07 Raquel Fernandez-Peralta , Javier Fumanal-Idocin , Javier Andreu-Perez

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

Computer Science and Game Theory · Computer Science 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

Automated design of multi-agent interactions with desirable equilibrium outcomes is inherently difficult due to the computational hardness, non-uniqueness, and instability of the resulting equilibria. In this work, we propose the use of…

Computer Science and Game Theory · Computer Science 2026-03-13 Vinzenz Thoma , Georgios Piliouras , Luke Marris

The main focus of this paper is the study of efficient multigrid methods for large linear systems with a particular saddle-point structure. Indeed, when the system matrix is symmetric, but indefinite, the variational convergence theory that…

Numerical Analysis · Mathematics 2023-08-30 Marco Donatelli , Matthias Bolten , Paola Ferrari , Isabella Furci

Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…

Combinatorics · Mathematics 2017-12-18 Michael Fisher , Craig Tennenhouse

In recent years, Artificial Intelligence (AI) systems have surpassed human intelligence in a variety of computational tasks. However, AI systems, like humans, make mistakes, have blind spots, hallucinate, and struggle to generalize to new…

Artificial Intelligence · Computer Science 2024-08-01 Tom Zahavy , Vivek Veeriah , Shaobo Hou , Kevin Waugh , Matthew Lai , Edouard Leurent , Nenad Tomasev , Lisa Schut , Demis Hassabis , Satinder Singh

The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…

Machine Learning · Computer Science 2024-04-08 Florian Rupp , Manuel Eberhardinger , Kai Eckert

In network congestion games, system operators often utilize latency models, estimated from real-world traffic flow and travel time data, to design monetary incentives which steer equilibrium user behaviors towards lowering system-wide…

Systems and Control · Electrical Eng. & Systems 2026-04-21 Chih-Yuan Chiu , Sarah H. Q. Li , Bryce L. Ferguson

Based on a previous generalization by the author of Latin squares to Latin boards, this paper generalizes partial Latin squares and related objects like partial Latin squares, completable partial Latin squares and Latin square puzzles. The…

History and Overview · Mathematics 2016-02-24 Miguel G. Palomo

Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…

Computer Science and Game Theory · Computer Science 2022-07-05 Aline Goeminne , Nicolas Markey , Ocan Sankur

This paper presents an advanced mathematical analysis and simplification of the quadratic programming problem arising from fuzzy clustering with generalized capacity constraints. We extend previous work by incorporating broader balancing…

General Mathematics · Mathematics 2024-11-13 Roger Macedo