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We study the problem of realizing the full spectrum of bipedal locomotion on a real robot with sim-to-real reinforcement learning (RL). A key challenge of learning legged locomotion is describing different gaits, via reward functions, in a…

Robotics · Computer Science 2021-03-12 Jonah Siekmann , Yesh Godse , Alan Fern , Jonathan Hurst

With the growing interest in autonomous driving, there is an increasing demand for accurate and reliable road perception technologies. In complex environments without high-definition map support, autonomous vehicles must independently…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Xuewei Tang , Mengmeng Yang , Tuopu Wen , Peijin Jia , Le Cui , Mingshang Luo , Kehua Sheng , Bo Zhang , Diange Yang , Kun Jiang

Gait recognition has emerged as a robust biometric modality due to its non-intrusive nature. Conventional gait recognition methods mainly rely on silhouettes or skeletons. While effective in controlled laboratory settings, their limited…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Hangrui Xu , Zhengxian Wu , Chuanrui Zhang , Zhuohong Chen , Zhifang Liu , Peng Jiao , Haoqian Wang

Wearable sensors in Internet of Things (IoT) ecosystems increasingly support applications such as remote health monitoring, elderly care, and smart home automation, all of which rely on robust human activity recognition (HAR). Continual…

The design of gaits for robot locomotion can be a daunting process which requires significant expert knowledge and engineering. This process is even more challenging for robots that do not have an accurate physical model, such as compliant…

Robotics · Computer Science 2018-03-02 Brian Yang , Grant Wang , Roberto Calandra , Daniel Contreras , Sergey Levine , Kristofer Pister

When a gait of a bipedal robot is developed using deep reinforcement learning, reference trajectories may or may not be used. Each approach has its advantages and disadvantages, and the choice of method is up to the control developer. This…

Reinforcement learning method is extremely competitive in gait generation techniques for quadrupedal robot, which is mainly due to the fact that stochastic exploration in reinforcement training is beneficial to achieve an autonomous gait.…

Robotics · Computer Science 2024-09-26 Yu Wang , Wenchuan Jia , Yi Sun , Dong He

Gait recognition, a rapidly advancing vision technology for person identification from a distance, has made significant strides in indoor settings. However, evidence suggests that existing methods often yield unsatisfactory results when…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Chao Fan , Saihui Hou , Junhao Liang , Chuanfu Shen , Jingzhe Ma , Dongyang Jin , Yongzhen Huang , Shiqi Yu

Gait, an unobtrusive biometric, is valued for its capability to identify individuals at a distance, across external outfits and environmental conditions. This study challenges the prevailing assumption that vision-based gait recognition, in…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Andy Cătrună , Adrian Cosma , Emilian Rădoi

Transferring human motion skills to humanoid robots remains a significant challenge. In this study, we introduce a Wasserstein adversarial imitation learning system, allowing humanoid robots to replicate natural whole-body locomotion…

We present CROSS-GAiT, a novel algorithm for quadruped robots that uses Cross Attention to fuse terrain representations derived from visual and time-series inputs; including linear accelerations, angular velocities, and joint efforts. These…

Humanoid robots have significant gaps in their sensing and perception, making it hard to perform motion planning in dense environments. To address this, we introduce ARMOR, a novel egocentric perception system that integrates both hardware…

Robotics · Computer Science 2024-12-03 Daehwa Kim , Mario Srouji , Chen Chen , Jian Zhang

Learning a locomotion controller for a musculoskeletal system is challenging due to over-actuation and high-dimensional action space. While many reinforcement learning methods attempt to address this issue, they often struggle to learn…

Robotics · Computer Science 2024-07-17 Henri-Jacques Geiß , Firas Al-Hafez , Andre Seyfarth , Jan Peters , Davide Tateo

Traversing terrains with sparse footholds like legged animals presents a promising yet challenging task for quadruped robots, as it requires precise environmental perception and agile control to secure safe foot placement while maintaining…

Robotics · Computer Science 2025-12-16 Ruiqi Yu , Qianshi Wang , Hongyi Li , Zheng Jun , Zhicheng Wang , Jun Wu , Qiuguo Zhu

Perceptive locomotion for legged robots requires anticipating and adapting to complex, dynamic environments. Model Predictive Control (MPC) serves as a strong baseline, providing interpretable motion planning with constraint enforcement,…

Robotics · Computer Science 2026-03-17 Aditya Shirwatkar , Satyam Gupta , Shishir Kolathaya

Recently, reinforcement learning has become a promising and polular solution for robot legged locomotion. Compared to model-based control, reinforcement learning based controllers can achieve better robustness against uncertainties of…

Robotics · Computer Science 2023-10-09 Yikai Wang , Zheyuan Jiang , Jianyu Chen

Whole-body Humanoid-Object Interaction (HOI) is bottlenecked by the scarcity of high-fidelity 3D data. While video generative priors offer a promising alternative, existing methods suffer from \textit{Representation Misalignment} due to…

Gait recognition is a promising biometric method that aims to identify pedestrians from their unique walking patterns. Silhouette modality, renowned for its easy acquisition, simple structure, sparse representation, and convenient modeling,…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Zengbin Wang , Saihui Hou , Man Zhang , Xu Liu , Chunshui Cao , Yongzhen Huang , Peipei Li , Shibiao Xu

Gait recognition is an emerging biometric technology that enables non-intrusive and hard-to-spoof human identification. However, most existing methods are confined to short-range, unimodal settings and fail to generalize to long-range and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Zhiyang Lu , Wen Jiang , Tianren Wu , Zhichao Wang , Changwang Zhang , Siqi Shen , Ming Cheng

Preference-based reinforcement learning (PbRL) has emerged as a promising paradigm for teaching robots complex behaviors without reward engineering. However, its effectiveness is often limited by two critical challenges: the reliance on…

Robotics · Computer Science 2025-12-02 Ruiqi Wang , Dezhong Zhao , Ziqin Yuan , Tianyu Shao , Guohua Chen , Dominic Kao , Sungeun Hong , Byung-Cheol Min
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