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As a contribution to reproducible research, this paper presents a framework and a database to improve the development, evaluation and comparison of methods for gait recognition from motion capture (MoCap) data. The evaluation framework…

Computer Vision and Pattern Recognition · Computer Science 2022-12-09 Michal Balazia , Petr Sojka

Agile locomotion in complex 3D environments requires robust spatial awareness to safely avoid diverse obstacles such as aerial clutter, uneven terrain, and dynamic agents. Depth-based perception approaches often struggle with sensor noise,…

Robotics · Computer Science 2025-08-29 Zifan Wang , Teli Ma , Yufei Jia , Xun Yang , Jiaming Zhou , Wenlong Ouyang , Qiang Zhang , Junwei Liang

Achieving safe quadrupedal locomotion in real-world environments has attracted much attention in recent years. When walking over uneven terrain, achieving reliable estimation and realising safety-critical control based on the obtained…

Robotics · Computer Science 2026-03-11 Peiyu Yang , Jiatao Ding , Wei Pan , Claudio Semini , Cosimo Della Santina

Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down - that is, the spotting of an…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Masashi Hatano , Saptarshi Sinha , Jacob Chalk , Wei-Hong Li , Hideo Saito , Dima Damen

Building humanoid robots capable of generalizable whole-body loco-manipulation in the real world remains a fundamental challenge. Existing methods either rely on laborious task-specific reward engineering, rigidly replay reference motions…

Robotics · Computer Science 2026-05-21 Tianshu Wu , Xiangqi Kong , Yue Chen , Qize Yu , Hang Ye , Jia Li , Yizhou Wang , Hao Dong

Today's robotic quadruped systems can robustly walk over a diverse range of rough but continuous terrains, where the terrain elevation varies gradually. Locomotion on discontinuous terrains, such as those with gaps or obstacles, presents a…

Robotics · Computer Science 2021-11-01 Gabriel B. Margolis , Tao Chen , Kartik Paigwar , Xiang Fu , Donghyun Kim , Sangbae Kim , Pulkit Agrawal

This paper presents a novel incremental learning algorithm for pedestrian motion prediction, with the ability to improve the learned model over time when data is incrementally available. In this setup, trajectories are modeled as simple…

Robotics · Computer Science 2019-11-22 Golnaz Habibi , Nikita Japuria , Jonathan P. How

Quadrupedal robots resemble the physical ability of legged animals to walk through unstructured terrains. However, designing a controller for quadrupedal robots poses a significant challenge due to their functional complexity and requires…

Robotics · Computer Science 2023-03-06 I Made Aswin Nahrendra , Byeongho Yu , Hyun Myung

Current gait analysis faces challenges in various aspects, including limited and poorly labeled data within existing wearable electronics databases, difficulties in collecting patient data due to privacy concerns, and the inadequacy of the…

Signal Processing · Electrical Eng. & Systems 2026-01-05 Wenwen Zhang , Hao Zhang , Zenan Jiang , Amir Servati , Peyman Servati

We propose a unified reinforcement learning framework that enables a single policy to perform walking, running, and fall recovery on the Unitree G1 humanoid robot, validated on physical hardware without any explicit mode-switching command…

Robotics · Computer Science 2026-05-19 Yidan Lu , Yichao Zhong , Liu Zhao , Wanyue Li , Peng Lu

Learning-based approaches to quadruped locomotion commonly adopt generic policy architectures like fully connected MLPs. As such architectures contain few inductive biases, it is common in practice to incorporate priors in the form of…

Neurons and Cognition · Quantitative Biology 2024-10-10 Nikhil X. Bhattasali , Venkatesh Pattabiraman , Lerrel Pinto , Grace W. Lindsay

This work introduces a hierarchical strategy for terrain-aware bipedal locomotion that integrates reduced-dimensional perceptual representations to enhance reinforcement learning (RL)-based high-level (HL) policies for real-time gait…

Robotics · Computer Science 2025-12-16 Guillermo A. Castillo , Himanshu Lodha , Ayonga Hereid

In this paper, we present a general learning framework for controlling a quadruped robot that can mimic the behavior of real animals and traverse challenging terrains. Our method consists of two steps: an imitation learning step to learn…

Robotics · Computer Science 2023-08-08 Tingguang Li , Yizheng Zhang , Chong Zhang , Qingxu Zhu , Jiapeng sheng , Wanchao Chi , Cheng Zhou , Lei Han

In this chapter we will highlight our experimental studies on natural human walking analysis and introduce a biologically inspired design for simple bipedal locomotion system of humanoid robots. Inspiration comes directly from human walking…

Robotics · Computer Science 2012-12-11 Nizar Rokbani , Boudour Ammar Cherif , Adel M. Alimi

We formulate the motor system of an interactive avatar as a generative motion model that can drive the body to move through 3D space in a perpetual, realistic, controllable, and responsive manner. Although human motion generation has been…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Yan Zhang , Yao Feng , Alpár Cseke , Nitin Saini , Nathan Bajandas , Nicolas Heron , Michael J. Black

Developing natural and diverse locomotion controllers for quadruped robots that can adapt to complex terrains while preserving motion style remains a significant challenge. Existing imitation-based methods face a fundamental optimization…

Robotics · Computer Science 2026-04-21 Zhiquan Wang , Yunyu Liu , Dipam Patel , Ayush Kumar , Aniket Bera , Bedrich Benes

Robust disturbance rejection remains a longstanding challenge in humanoid locomotion, particularly on unstructured terrains where sensing is unreliable and model mismatch is pronounced. While perception information, such as height map,…

Robotics · Computer Science 2026-02-04 Qixin Zeng , Hongyin Zhang , Shangke Lyu , Junxi Jin , Donglin Wang , Chao Huang

Understanding the traversability of terrain is essential for autonomous robot navigation, particularly in unstructured environments such as natural landscapes. Although traditional methods, such as occupancy mapping, provide a basic…

Human motion characteristics are used to monitor the progression of neurological diseases and mood disorders. Since perceptions of emotions are also interleaved with body posture and movements, emotion recognition from human gait can be…

Computer Vision and Pattern Recognition · Computer Science 2021-08-30 Matthew Malek-Podjaski , Fani Deligianni

Recent advances in deep learning have led to a data-centric intelligence i.e. artificially intelligent models unlocking the potential to ingest a large amount of data and be really good at performing digital tasks such as text-to-image…

Computer Vision and Pattern Recognition · Computer Science 2024-06-03 Muhammad Zubair Irshad