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3D Human body pose and shape estimation within a temporal sequence can be quite critical for understanding human behavior. Despite the significant progress in human pose estimation in the recent years, which are often based on single images…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Zhouping Wang , Sarah Ostadabbas

Current video generation models usually convert signals indicating appearance and motion received from inputs (e.g., image, text) or latent spaces (e.g., noise vectors) into consecutive frames, fulfilling a stochastic generation process for…

Computer Vision and Pattern Recognition · Computer Science 2022-10-07 Xue Song , Jingjing Chen , Bin Zhu , Yu-Gang Jiang

Visually-induced motion sickness (VIMS), a side effect of perceived motion caused by visual stimulation, is a major obstacle to the widespread use of Virtual Reality (VR). Along with scene object information, visual stimulation can be…

Human-Computer Interaction · Computer Science 2023-11-14 Zekun Cao , Regis Kopper

Vision-Language Models (VLMs) have achieved strong results in video understanding, yet a key question remains: do they truly comprehend visual content or only learn shallow correlations between vision and language? Real visual…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Zongxia Li , Xiyang Wu , Guangyao Shi , Yubin Qin , Hongyang Du , Fuxiao Liu , Tianyi Zhou , Dinesh Manocha , Jordan Lee Boyd-Graber

The production of animation is a resource intensive process in game companies. Therefore, techniques to synthesize animations have been developed. However, these procedural techniques offer limited adaptability by animation artists. In…

Despite tremendous recent progress in human video generation, generative video diffusion models still struggle to capture the dynamics and physics of human motions faithfully. In this paper, we propose a new framework for human video…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Tao Hu , Varun Jampani

Recent advances in video generation have shown remarkable potential for constructing world simulators. However, current models still struggle to produce physically consistent results, particularly when handling large-scale or complex…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Zijun Wang , Panwen Hu , Jing Wang , Terry Jingchen Zhang , Yuhao Cheng , Long Chen , Yiqiang Yan , Zutao Jiang , Hanhui Li , Xiaodan Liang

Recent video generation models have achieved remarkable progress and are now deployed in film, social media production, and advertising. Beyond their creative potential, such models also hold promise as world simulators for robotics and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 David Romero , Ariana Bermudez , Viacheslav Iablochnikov , Hao Li , Fabio Pizzati , Ivan Laptev

Marker-less 3D human motion capture from a single colour camera has seen significant progress. However, it is a very challenging and severely ill-posed problem. In consequence, even the most accurate state-of-the-art approaches have…

Computer Vision and Pattern Recognition · Computer Science 2020-12-10 Soshi Shimada , Vladislav Golyanik , Weipeng Xu , Christian Theobalt

Measurement of the cardiac pulse from facial video has become an interesting pursuit of research over the last few years. This is mainly due to the increasing importance of obtaining the heart rate of an individual in a non-invasive manner,…

Computer Vision and Pattern Recognition · Computer Science 2022-08-16 Bharath Ramakrishnan , Ruijia Deng

We review human evaluation practices in automatic, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different…

The existing state-of-the-art method for audio-visual conditioned video prediction uses the latent codes of the audio-visual frames from a multimodal stochastic network and a frame encoder to predict the next visual frame. However, a direct…

Computer Vision and Pattern Recognition · Computer Science 2023-09-21 Yating Xu , Conghui Hu , Gim Hee Lee

Video DeepFakes are fake media created with Deep Learning (DL) that manipulate a person's expression or identity. Most current DeepFake detection methods analyze each frame independently, ignoring inconsistencies and unnatural movements…

Computer Vision and Pattern Recognition · Computer Science 2024-02-26 Peter Grönquist , Yufan Ren , Qingyi He , Alessio Verardo , Sabine Süsstrunk

Videos provide a rich source of information, but it is generally hard to extract dynamical parameters of interest. Inferring those parameters from a video stream would be beneficial for physical reasoning. Robots performing tasks in dynamic…

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

The detection of shot boundaries (hardcuts and short dissolves), sampling structure (progressive / interlaced / pulldown) and dynamic keyframes in a video are fundamental video analysis tasks which have to be done before any further…

Computer Vision and Pattern Recognition · Computer Science 2025-02-14 Hannes Fassold

Estimating full-body human motion via sparse tracking signals from head-mounted displays and hand controllers in 3D scenes is crucial to applications in AR/VR. One of the biggest challenges to this task is the one-to-many mapping from…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Jiangnan Tang , Jingya Wang , Kaiyang Ji , Lan Xu , Jingyi Yu , Ye Shi

Reconstructing physically plausible human motion from monocular videos remains a challenging problem in computer vision and graphics. Existing methods primarily focus on kinematics-based pose estimation, often leading to unrealistic results…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Qiao Feng , Yiming Huang , Yufu Wang , Jiatao Gu , Lingjie Liu

Upsampling videos of human activity is an interesting yet challenging task with many potential applications ranging from gaming to entertainment and sports broadcasting. The main difficulty in synthesizing video frames in this setting stems…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Hsuan-I Ho , Xu Chen , Jie Song , Otmar Hilliges

Controllability, temporal coherence, and detail synthesis remain the most critical challenges in video generation. In this paper, we focus on a commonly used yet underexplored cinematic technique known as Frame In and Frame Out.…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Boyang Wang , Xuweiyi Chen , Matheus Gadelha , Zezhou Cheng