English

Real-time animation of human characters with fuzzy controllers

Graphics 2014-10-07 v1

Abstract

The production of animation is a resource intensive process in game companies. Therefore, techniques to synthesize animations have been developed. However, these procedural techniques offer limited adaptability by animation artists. In order to solve this, a fuzzy neural network model of the animation is proposed, where the parameters can be tuned either by machine learning techniques that use motion capture data as training data or by the animation artist himself. This paper illustrates how this real time procedural animation system can be developed, taking the human gait on flat terrain and inclined surfaces as example. Currently, the parametric model is capable of synthesizing animations for various limb sizes and step sizes.

Keywords

Cite

@article{arxiv.1410.1130,
  title  = {Real-time animation of human characters with fuzzy controllers},
  author = {Koen Samyn and Sofie Van Hoecke and Bart Pieters and Charles Hollemeersch and Aljosha Demeulemeester and Rik van de Walle},
  journal= {arXiv preprint arXiv:1410.1130},
  year   = {2014}
}