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Recently, Hegerfeld and Kratsch [ESA 2023] obtained the first tight algorithmic results for hard connectivity problems parameterized by clique-width. Concretely, they gave one-sided error Monte-Carlo algorithms that given a…
We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…
We prove that a sufficiently strong parallel repetition theorem for a special case of multiplayer (multiprover) games implies super-linear lower bounds for multi-tape Turing machines with advice. To the best of our knowledge, this is the…
We are going to show that some variants of a puzzle called Pull in which the boxes have handles (i.e. we can only pull the boxes in certain directions) are NP-hard
We investigate an approach to matroid complexity that involves describing a matroid via a list of independent sets, bases, circuits, or some other family of subsets of the ground set. The computational complexity of algorithmic problems…
We reveal a complexity chasm, separating the trinomial and tetranomial cases, for solving univariate sparse polynomial equations over certain local fields. First, for any fixed field $K\in\{\mathbb{Q}_2,\mathbb{Q}_3,\mathbb{Q}_5,\ldots\}$,…
The Game of Poker Chips, Dominoes and Survival fosters team building and high level cooperation in large groups, and is a tool applied in management training exercises. Each player, initially given two colored poker chips, is allowed to…
This paper proves that arrangement of music is NP-hard when subject to various constraints: avoiding musical dissonance, limiting how many notes can be played simultaneously, and limiting transition speed between chords. These results imply…
We consider the robust version of items selection problem, in which the goal is to choose representatives from a family of sets, preserving constraints on the allowed items' combinations. We prove NP-hardness of the deterministic version,…
We study the optimal order (or sequence) of contracting a tensor network with a minimal computational cost. We conclude 2 different versions of this optimal sequence: that minimize the operation number (OMS) and that minimize the time…
A binary matrix satisfies the consecutive ones property (COP) if its columns can be permuted such that the ones in each row of the resulting matrix are consecutive. Equivalently, a family of sets F = {Q_1,..,Q_m}, where Q_i is subset of R…
Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…
We study the Steiner Tree problem on unit disk graphs. Given a $n$ vertex unit disk graph $G$, a subset $R\subseteq V(G)$ of $t$ vertices and a positive integer $k$, the objective is to decide if there exists a tree $T$ in $G$ that spans…
We show that reconstructing a tree from order information on triples is NP-hard. This is in contrast to the case for ultra-metrics and for subtree information on quadruples which are both known to allow polynomial time reconstruction.
We prove several hardness results on folding origami crease patterns. Flat-folding finite crease patterns is fixed-parameter tractable in the ply of the folded pattern (how many layers overlap at any point) and the treewidth of an…
We present a comprehensive classical and parameterized complexity analysis of decision tree pruning operations, extending recent research on the complexity of learning small decision trees. Thereby, we offer new insights into the…
We provide several positive and negative complexity results for solving games with imperfect recall. Using a one-to-one correspondence between these games on one side and multivariate polynomials on the other side, we show that solving…
Itemset mining is one of the most studied tasks in knowledge discovery. In this paper we analyze the computational complexity of three central itemset mining problems. We prove that mining confident rules with a given item in the head is…
Many popular puzzle and matching games have been analyzed through the lens of computational complexity. Prominent examples include Sudoku, Candy Crush, and Flood-It. A common theme among these widely played games is that their generalized…
Let $t$ be a positive real number. A graph is called $t$-tough if the removal of any vertex set $S$ that disconnects the graph leaves at most $|S|/t$ components. The toughness of a graph is the largest $t$ for which the graph is $t$-tough.…