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The Lottery Ticket Hypothesis asserts the existence of highly sparse, trainable subnetworks ('winning tickets') within dense, randomly initialized neural networks. However, state-of-the-art methods of drawing these tickets, like Lottery…

Machine Learning · Computer Science 2025-12-09 Tanay Arora , Christof Teuscher

The game of Tetris is an important benchmark for research in artificial intelligence and machine learning. This paper provides a historical account of the algorithmic developments in Tetris and discusses open challenges. Handcrafted…

Machine Learning · Computer Science 2019-05-13 Simón Algorta , Özgür Şimşek

Inference efficiency is the predominant consideration in designing deep learning accelerators. Previous work mainly focuses on skipping zero values to deal with remarkable ineffectual computation, while zero bits in non-zero values, as…

Machine Learning · Computer Science 2018-11-19 Hang Lu , Xin Wei , Ning Lin , Guihai Yan , and Xiaowei Li

Decades of research have been invested in making computer programs for playing games such as Chess and Go. This paper focuses on a new game, Tetris Link, a board game that is still lacking any scientific analysis. Tetris Link has a large…

Artificial Intelligence · Computer Science 2020-04-02 Matthias Muller-Brockhausen , Mike Preuss , Aske Plaat

Given a tree $T$ on $n$ vertices, and $k, b, s_1, \ldots, s_b \in N$, the Tree Partitioning problem asks if at most $k$ edges can be removed from $T$ so that the resulting components can be grouped into $b$ groups such that the number of…

Computational Complexity · Computer Science 2017-04-21 Zhao An , Qilong Feng , Iyad Kanj , Ge Xia

The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…

Computational Complexity · Computer Science 2018-04-30 Erik D. Demaine , Mikhail Rudoy

We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player repeatedly removes a chosen connected monochromatic group…

Computational Complexity · Computer Science 2007-05-23 Therese C. Biedl , Erik D. Demaine , Martin L. Demaine , Rudolf Fleischer , Lars Jacobsen , J. Ian Munro

We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…

Computational Complexity · Computer Science 2018-03-13 Jeffrey Bosboom , Erik D. Demaine , Mikhail Rudoy

Dealing with large numbers of symmetries is often problematic. One solution is to focus on just symmetries that generate the symmetry group. Whilst there are special cases where breaking just the symmetries in a generating set is complete,…

Artificial Intelligence · Computer Science 2009-09-29 George Katsirelos , Nina Narodytska , Toby Walsh

We consider the one-person game of peg solitaire played on a computer. Two popular board shapes are the 33-hole cross-shaped board, and the 15-hole triangle board---we use them as examples throughout. The basic game begins from a full board…

Combinatorics · Mathematics 2014-11-07 George I. Bell

In this paper we investigate the intrinsic sequential time complexity of universal elimination procedures for arbitrary continuous data structures encoding input and output objects of elimination theory (i.e. polynomial equation systems)…

Commutative Algebra · Mathematics 2007-05-23 David Castro , Marc Giusti , Joos Heintz , Guillermo Matera , Luis Miguel Pardo

We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide…

Computational Complexity · Computer Science 2015-01-19 Ahmed Abdelkader , Aditya Acharya , Philip Dasler

The linear complexity of a sequence $s$ is one of the measures of its predictability. It represents the smallest degree of a linear recursion which the sequence satisfies. There are several algorithms to find the linear complexity of a…

Cryptography and Security · Computer Science 2019-12-30 Yeow Meng Chee , Johan Chrisnata , Tuvi Etzion , Han Mao Kiah

In Petri net synthesis we ask whether a given transition system $A$ can be implemented by a Petri net $N$. Depending on the level of accuracy, there are three ways how $N$ can implement $A$: an embedding, the least accurate implementation,…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Raymond Devillers , Ronny Tredup

We remark that the AKS primality testing algorithm [Annals of Mathematics 160 (2), 2004] needs about 1,000,000,000 G (gigabyte) storage space for a number of 1024 bits. The requirement is very hard to meet. The complexity class P which…

Computational Complexity · Computer Science 2014-02-04 Zhengjun Cao , Lihua Liu

In areas as diverse as contemporary art, play structures, climbing equipment, and modular construction toys, we see the presence of building block-like polyhedral complexes, which are generalizations of the pieces in the game Tetris. We…

Combinatorics · Mathematics 2026-02-27 Bert Dobbelaere , Peter Kagey , Drake Thomas , Andrés R. Vindas-Meléndez

The author presents two tricks to accelerate depth-first search algorithms for a class of combinatorial puzzle problems, such as tiling a tray by a fixed set of polyominoes. The first trick is to implement each assumption of the search with…

Data Structures and Algorithms · Computer Science 2009-09-25 Donald E. Knuth

In this paper, we study the algorithmic complexity of the Mastermind game, where results are single-color black pegs. This differs from the usual dual-color version of the game, but better corresponds to applications in genetics. We show…

Data Structures and Algorithms · Computer Science 2009-05-13 Michael T. Goodrich

This paper presents the following results on sets that are complete for NP. 1. If there is a problem in NP that requires exponential time at almost all lengths, then every many-one NP-complete set is complete under length-increasing…

Computational Complexity · Computer Science 2010-02-03 Xiaoyang Gu , John M. Hitchcock , A. Pavan

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…