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200 papers

Vocabulary acquisition in early education often relies on rote memorization and passive screen-based tools, which can fail to engage students kinesthetically and collaboratively. This paper introduces Vocabuild, an augmented tangible…

Human-Computer Interaction · Computer Science 2025-09-16 Siying Hu , Zhenhao Zhang

Haptic feedback enhances immersion in virtual environments by allowing users to physically interact with simulated objects. Supporting accurate force responses in multiphysics systems is challenging because physically based simulation of…

Graphics · Computer Science 2025-11-21 William Baumgartner , Gizem Kayar-Ceylan

This paper details the development of an interactive sculpture built from deprecated hardware technology and intentionally decomposable, transient materials. We detail a case study of "Strain" - an emotive prototype that reclaims two…

Human-Computer Interaction · Computer Science 2024-04-15 Celia Chen , Alex Leitch

This study examined which variables predicted the sense of presence (being there) in an immersive audio experience, with a focus on the impacts of immersion technology (headphones with spatialised sound versus speaker with 2D stereo sound),…

Human-Computer Interaction · Computer Science 2024-06-11 Isabelle Verhulst , Rich Hemming , Adam Ganz , James Bennett , Rachel Donnelly , Dawn Watling , Polly Dalton

Human communication has been profoundly changed by social media, which allows users to engage in previously unheard-of ways, such as text-based conversations, video chats, and live streaming. The digital landscape has started to change in…

Human-Computer Interaction · Computer Science 2025-03-24 Priyanshu Chaubey

We consider reshaping a scattering obstacle virtually by using transformation optics in acoustic and electromagnetic scattering. Among the general virtual reshaping results, the virtual minification and virtual magnification are…

Optics · Physics 2009-11-13 Hongyu Liu

Virtual Reality (VR) users often experience postural instability, i.e., balance problems, which could be a major barrier to universal usability and accessibility for all, especially for persons with balance impairments. Prior research has…

Human-Computer Interaction · Computer Science 2022-02-11 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

When a physical system is put in contact with a very large thermal bath, it undergoes a dissipative (i.e., an apparently irreversible) process that leads to thermal equilibrium. This dynamical process can be described fully within quantum…

Quantum Physics · Physics 2015-05-13 Valerio Scarani

Video inpainting aims to fill the given spatiotemporal holes with realistic appearance but is still a challenging task even with prosperous deep learning approaches. Recent works introduce the promising Transformer architecture into deep…

Computer Vision and Pattern Recognition · Computer Science 2021-04-15 Rui Liu , Hanming Deng , Yangyi Huang , Xiaoyu Shi , Lewei Lu , Wenxiu Sun , Xiaogang Wang , Jifeng Dai , Hongsheng Li

This paper presents INVIGORATE, a robot system that interacts with human through natural language and grasps a specified object in clutter. The objects may occlude, obstruct, or even stack on top of one another. INVIGORATE embodies several…

Robotics · Computer Science 2024-01-09 Hanbo Zhang , Yunfan Lu , Cunjun Yu , David Hsu , Xuguang Lan , Nanning Zheng

Visualization requirements in Forensic Lucid have to do with different levels of case knowledge abstraction, representation, aggregation, as well as the operational aspects as the final long-term goal of this proposal. It encompasses…

Computer Vision and Pattern Recognition · Computer Science 2018-08-02 Serguei A. Mokhov , Miao Song , Jashanjot Singh , Joey Paquet , Mourad Debbabi , Sudhir Mudur

Haptics in virtual reality is the emerging dimension after audiovisual experiences. Researchers designed several handheld VR controllers to simulate haptic experiences in virtual reality environments. Some of these devices, equipped to…

Human-Computer Interaction · Computer Science 2025-03-24 Takeru Hashimoto , Shigeo Yoshida , Takuji Narumi

Break-in' Point, a 2012 arts and science performance and community engagement research initiative, was presented in the spring and fall semesters at the University of Leeds in the United Kingdom at Stage@Leeds. The outcome of a…

Physics Education · Physics 2022-08-19 Carol Marie Webster , Panagiotis Pantidos , DeNapoli Clarke , Jiannis K. Pachos

Scrambling unitary dynamics in a quantum system transmutes local quantum information into a non-local web of correlations which manifests itself in a complex spatio-temporal pattern of entanglement. In such a context, we show there can…

Quantum Physics · Physics 2025-06-02 Alan Sherry , Sthitadhi Roy

Designers often engage with video to gain rich, temporal insights about the context of users, collaboratively analyzing it to gather ideas, challenge assumptions, and foster empathy. To capture the full visual context of users and their…

Human-Computer Interaction · Computer Science 2024-11-18 Wo Meijer , Jacky Bourgeois , Tilman Dingler , Gerd Kortuem

Making the interaction with embodied conversational agents accessible in a ubiquitous and natural manner is not only a question of the underlying software but also brings challenges in terms of the technical system that is used to display…

Human-Computer Interaction · Computer Science 2024-08-13 Carolin Schindler , Daiki Mayumi , Yuki Matsuda , Niklas Rach , Keiichi Yasumoto , Wolfgang Minker

Shadow art is a captivating form of sculptural expression where the projection of a sculpture in a specific direction reveals a desired shape with high precision. In this work, we introduce Neural Shadow Art, which leverages implicit…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Caoliwen Wang , Bailin Deng , Juyong Zhang

Virtual assistants (VAs) have become ubiquitous in daily life, integrated into smartphones and smart devices, sparking interest in AI companions that enhance user experiences and foster emotional connections. However, existing companions…

Human-Computer Interaction · Computer Science 2025-09-03 Xuetong Wang , Ching Christie Pang , Pan Hui

In this paper we present a data-driven approach to obtain the static image of a scene, eliminating dynamic objects that might have been present at the time of traversing the scene with a camera. The general objective is to improve…

Computer Vision and Pattern Recognition · Computer Science 2020-10-16 Berta Bescos , Cesar Cadena , Jose Neira

Digital capturing of memorable personal items is a key way to archive personal memories. Although current digitization methods (e.g., photos, videos, 3D scanning) can replicate the physical appearance of an item, they often cannot preserve…

Human-Computer Interaction · Computer Science 2025-02-17 Zisu Li , Jiawei Li , Zeyu Xiong , Shumeng Zhang , Faraz Faruqi , Stefanie Mueller , Chen Liang , Xiaojuan Ma , Mingming Fan