Related papers: "The Intangible Victory", Interactive Audiovisual …
We propose a composite optical transformation to design an illusion device which can move the image of a target from one place to another place. Enclosed by such an illusion device, an arbitrary object located at one place appears to be at…
This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the interpenetration distance…
This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…
Interaction with virtual objects displayed in Optical See-through Augmented Reality is still mostly done with controllers or hand gestures. A much more intuitive way of interacting with virtual content is to use physical proxy objects to…
Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…
This is the first of two papers devoted to the asymptotic structure of space-time in the presence of a non-negative cosmological constant $\Lambda$. This first paper is concerned with the case of $\Lambda =0$. Our approach is fully based on…
We report on an initial user study, which explores how players of an augmented mirror game, self-style or self-present themselves when they are allowed to see themselves in the mirror compared to when they do not see themselves. To this…
Based on Ihde's theory, this paper explores the relationship between virtual reality (VR) as an instrument and phenomenology. It reviews the "technological revolution" spurred by the development of VR technology and discusses how VR has…
This paper focuses on a highly practical scenario: how to continue benefiting from the advantages of multi-modal image fusion under harsh conditions when only visible imaging sensors are available. To achieve this goal, we propose a novel…
Despite advancements in generating visually stunning content, video diffusion models (VDMs) often yield physically inconsistent results due to pixel-only reconstruction. To address this, we propose MMPhysVideo, the first framework to scale…
The advent of the post-human era has blurred the boundary between the body and artefacts. Further, external materials and information are more deeply integrated into the body, making emerging technology a key driving force for shaping…
Absorption of light is directly associated with dissipative processes in a material. In suitably tailored resonators, a specific level of dissipation can support coherent perfect absorption, the time-reversed analogue of lasing, which…
We introduce a new way to implicitly represent swept volumes in 3D. We first implicitize the base volume and then apply the time-dependent rigid transformation to build an implicit representation of the swept volume. This way, we build a…
Thermal metamaterial represents a groundbreaking approach to control heat conduction, and, as a crucial component, thermal invisibility is of utmost importance for heat management. Despite the flourishing development of thermal invisibility…
Understanding quantum mechanics is inherently challenging due to its counterintuitive principles. Quantum Intuition XR is an interactive, extended reality (XR) experience designed to make quantum concepts tangible. Our system visualizes…
Technology and the fruition of cultural heritage are becoming increasingly more entwined, especially with the advent of smart audio guides, virtual and augmented reality, and interactive installations. Machine learning and computer vision…
We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a…
Virtual archaeology has significantly evolved over the last few decades through advancements in data acquisition and representation; for example, by improved data recording technologies and virtual reality devices. Immersive environments…
We introduce D$^3$-Human, a method for reconstructing Dynamic Disentangled Digital Human geometry from monocular videos. Past monocular video human reconstruction primarily focuses on reconstructing undecoupled clothed human bodies or only…
This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in both digital and non-digital environments can be considered…