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We propose a composite optical transformation to design an illusion device which can move the image of a target from one place to another place. Enclosed by such an illusion device, an arbitrary object located at one place appears to be at…

Optics · Physics 2009-09-30 Wei Xiang Jiang , Tie Jun Cui

This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the interpenetration distance…

Human-Computer Interaction · Computer Science 2021-09-22 Sebastian Vizcay , Panagiotis Kourtesis , Ferran Argelaguet , Claudio Pacchierotti , Maud Marchal

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

Interaction with virtual objects displayed in Optical See-through Augmented Reality is still mostly done with controllers or hand gestures. A much more intuitive way of interacting with virtual content is to use physical proxy objects to…

Human-Computer Interaction · Computer Science 2023-08-14 Denise Kahl , Antonio Krüger

Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…

Human-Computer Interaction · Computer Science 2025-10-28 You-Jin Kim

This is the first of two papers devoted to the asymptotic structure of space-time in the presence of a non-negative cosmological constant $\Lambda$. This first paper is concerned with the case of $\Lambda =0$. Our approach is fully based on…

General Relativity and Quantum Cosmology · Physics 2022-08-23 Francisco Fernández-Álvarez , José M. M. Senovilla

We report on an initial user study, which explores how players of an augmented mirror game, self-style or self-present themselves when they are allowed to see themselves in the mirror compared to when they do not see themselves. To this…

Human-Computer Interaction · Computer Science 2020-10-13 Fiona Guerin , Alice Rey , Enis Caliskan , Erik Kynast , Andreas Zimmerer , Ilhan Aslan , Elisabeth André

Based on Ihde's theory, this paper explores the relationship between virtual reality (VR) as an instrument and phenomenology. It reviews the "technological revolution" spurred by the development of VR technology and discusses how VR has…

Human-Computer Interaction · Computer Science 2024-04-18 He Zhang , John M. Carroll

This paper focuses on a highly practical scenario: how to continue benefiting from the advantages of multi-modal image fusion under harsh conditions when only visible imaging sensors are available. To achieve this goal, we propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Hao Zhang , Yanping Zha , Zizhuo Li , Meiqi Gong , Jiayi Ma

Despite advancements in generating visually stunning content, video diffusion models (VDMs) often yield physically inconsistent results due to pixel-only reconstruction. To address this, we propose MMPhysVideo, the first framework to scale…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Shubo Lin , Xuanyang Zhang , Wei Cheng , Weiming Hu , Gang Yu , Jin Gao

The advent of the post-human era has blurred the boundary between the body and artefacts. Further, external materials and information are more deeply integrated into the body, making emerging technology a key driving force for shaping…

Human-Computer Interaction · Computer Science 2024-04-08 Jiang Xu , Gang Sun , Jingyu Xu , Pujie Su

Absorption of light is directly associated with dissipative processes in a material. In suitably tailored resonators, a specific level of dissipation can support coherent perfect absorption, the time-reversed analogue of lasing, which…

Optics · Physics 2017-10-26 Denis G Baranov , Alex Krasnok , Andrea Alù

We introduce a new way to implicitly represent swept volumes in 3D. We first implicitize the base volume and then apply the time-dependent rigid transformation to build an implicit representation of the swept volume. This way, we build a…

Computational Geometry · Computer Science 2020-03-26 Clément Laroche

Thermal metamaterial represents a groundbreaking approach to control heat conduction, and, as a crucial component, thermal invisibility is of utmost importance for heat management. Despite the flourishing development of thermal invisibility…

Applied Physics · Physics 2024-01-09 Yuhong Zhou , Fubao Yang , Liujun Xu , Pengfei Zhuang , Dong Wang , Xiaoping Ouyang , Ying Li , Jiping Huang

Understanding quantum mechanics is inherently challenging due to its counterintuitive principles. Quantum Intuition XR is an interactive, extended reality (XR) experience designed to make quantum concepts tangible. Our system visualizes…

Quantum Physics · Physics 2025-04-15 Jamie Ngoc Dinh , Marven Wong , Matthew Brooks , Charles Tahan , Myungin Lee

Technology and the fruition of cultural heritage are becoming increasingly more entwined, especially with the advent of smart audio guides, virtual and augmented reality, and interactive installations. Machine learning and computer vision…

Computer Vision and Pattern Recognition · Computer Science 2020-12-30 Pietro Bongini , Federico Becattini , Andrew D. Bagdanov , Alberto Del Bimbo

We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a…

Graphics · Computer Science 2016-01-14 Benjamin Allain , Li Wang , Jean-Sebastien Franco , Franck Hetroy , Edmond Boyer

Virtual archaeology has significantly evolved over the last few decades through advancements in data acquisition and representation; for example, by improved data recording technologies and virtual reality devices. Immersive environments…

We introduce D$^3$-Human, a method for reconstructing Dynamic Disentangled Digital Human geometry from monocular videos. Past monocular video human reconstruction primarily focuses on reconstructing undecoupled clothed human bodies or only…

Computer Vision and Pattern Recognition · Computer Science 2025-01-06 Honghu Chen , Bo Peng , Yunfan Tao , Juyong Zhang

This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in both digital and non-digital environments can be considered…

Human-Computer Interaction · Computer Science 2016-04-22 Matthew Martin , James Charlton , Andy M. Connor
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