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Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…

Logic in Computer Science · Computer Science 2009-08-28 Samuel Mimram

We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents. Effective assistance requires reasoning over human preferences that are unbounded, underspecified, and evolving.…

Artificial Intelligence · Computer Science 2026-05-08 Rachel Ma , Jingyi Qu , Andreea Bobu , Dylan Hadfield-Menell

We consider games played on the transition graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

Logic in Computer Science · Computer Science 2024-11-05 Stephan Spengler

Agentic AI denotes an architectural transition from stateless, prompt-driven generative models toward goal-directed systems capable of autonomous perception, planning, action, and adaptation through iterative control loops. This paper…

Software Engineering · Computer Science 2026-02-12 Mamdouh Alenezi

Robots deployed in real-world environments should operate safely in a robust manner. In scenarios where an "ego" agent navigates in an environment with multiple other "non-ego" agents, two modes of safety are commonly proposed --…

Robotics · Computer Science 2021-04-01 Chih-Yuan Chiu , David Fridovich-Keil , Claire J. Tomlin

Decision-theoretic agents predict and evaluate the results of their actions using a model, or ontology, of their environment. An agent's goal, or utility function, may also be specified in terms of the states of, or entities within, its…

Artificial Intelligence · Computer Science 2011-05-20 Peter de Blanc

In this paper, we propose an evolutionary predatorprey robot system which can be generally implemented from simulation to the real world. We design the closed-loop robot system with camera and infrared sensors as inputs of controller. Both…

Robotics · Computer Science 2020-10-30 Jiunhan Chen , Zhenyu Gao

A central challenge in explainable AI, particularly in the visual domain, is producing explanations grounded in human-understandable concepts. To tackle this, we introduce OCEAN (Object-Centric Explananda via Agent Negotiation), a novel,…

Artificial Intelligence · Computer Science 2025-09-30 Benjamin Teoh , Ben Glocker , Francesca Toni , Avinash Kori

As LLMs become more common, non-expert users can pose risks, prompting extensive research into jailbreak attacks. However, most existing black-box jailbreak attacks rely on hand-crafted heuristics or narrow search spaces, which limit…

Cryptography and Security · Computer Science 2025-11-21 Zhen Sun , Zongmin Zhang , Deqi Liang , Han Sun , Yule Liu , Yun Shen , Xiangshan Gao , Yilong Yang , Shuai Liu , Yutao Yue , Xinlei He

Game-Based Learning (GBL) is a learner-engaging pedagogical methodology, yet adapting games to heterogeneous learners requires transparent, real-time Open Player Models (OPMs). We contribute to the community Open Player Socially Analytical…

Human-Computer Interaction · Computer Science 2026-03-31 Zhiyu Lin , Boyd Fox , Devon Mckee , Sai Siddartha Maram , Jiahong Li , Tyler Sorensen , Brian K. Smith , Roger Azevedo , Jichen Zhu , Magy Seif El-Nasr

Enterprise information systems can be developed following a model-driven paradigm. This way, models that represent the organisational work practice are used to produce models that represent the information system. Current software…

Software Engineering · Computer Science 2011-07-05 Sergio España , Arturo González , Óscar Pastor , Marcela Ruiz

Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper proposes a pioneering text command control system for a game…

Artificial Intelligence · Computer Science 2024-12-19 Ray Ito , Junichiro Takahashi

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

Computer Science and Game Theory · Computer Science 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn

Improving the overall equipment effectiveness (OEE) of machines on the shop floor is crucial to ensure the productivity and efficiency of manufacturing systems. To achieve the goal of increased OEE, there is a need to develop flexible…

Multiagent Systems · Computer Science 2023-09-20 Jonghan Lim , Leander Pfeiffer , Felix Ocker , Birgit Vogel-Heuser , Ilya Kovalenko

Recent advancements in Large Language Models (LLMs) have greatly enhanced natural language understanding and content generation. However, these models primarily operate in disembodied digital environments and lack interaction with the…

Systems and Control · Electrical Eng. & Systems 2025-10-21 Wenbing Tang , Meilin Zhu , Fenghua Wu , Yang Liu

Embodied agents powered by vision-language models (VLMs) are increasingly capable of executing complex real-world tasks, yet they remain vulnerable to hazardous instructions that may trigger unsafe behaviors. Runtime safety guardrails,…

Artificial Intelligence · Computer Science 2025-12-29 Le Wang , Zonghao Ying , Xiao Yang , Quanchen Zou , Zhenfei Yin , Tianlin Li , Jian Yang , Yaodong Yang , Aishan Liu , Xianglong Liu

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

Computer Science and Game Theory · Computer Science 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

Despite recent advances in computer vision, Earth Observation (EO) analysis remains difficult to perform for the laymen, requiring expert knowledge and technical capabilities. Furthermore, many systems return black-box predictions that are…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Lamia Lahouel , Laurynas Lopata , Simon Gruening , Gabriele Meoni , Gaetan Petit , Sylvain Lobry

Agentic systems have transformed how Large Language Models (LLMs) can be leveraged to create autonomous systems with goal-directed behaviors, consisting of multi-step planning and the ability to interact with different environments. These…

Artificial Intelligence · Computer Science 2026-01-27 Judy Zhu , Dhari Gandhi , Himanshu Joshi , Ahmad Rezaie Mianroodi , Sedef Akinli Kocak , Dhanesh Ramachandran

We introduce Infinitia, a simulation game system that uses generative image and language models at play time to reshape all aspects of the setting and NPCs based on a short description from the player, in a way similar to how settings are…

Artificial Intelligence · Computer Science 2023-09-13 Ahad Shams , Douglas Summers-Stay , Arpan Tripathi , Vsevolod Metelsky , Alexandros Titonis , Karan Malhotra