English

Reachability and Safety Games under TSO Semantics

Logic in Computer Science 2024-11-05 v1

Abstract

We consider games played on the transition graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case between the concurrent processes and the nondeterministic TSO buffer updates. In our formulation, the game is played by two players, who alternatingly make a move: The process player can execute any enabled instruction of the processes, while the update player takes care of updating the messages in the buffers that are between each process and the shared memory. We show that the reachability and safety problem of this game reduce to the analysis of single-process (non-concurrent) programs. In particular, they exhibit only finite-state behaviour. Because of this, we introduce different notions of fairness, which force the two players to behave in a more realistic way. Both the reachability and safety problem then become undecidable.

Keywords

Cite

@article{arxiv.2411.00847,
  title  = {Reachability and Safety Games under TSO Semantics},
  author = {Stephan Spengler},
  journal= {arXiv preprint arXiv:2411.00847},
  year   = {2024}
}

Comments

In Proceedings GandALF 2024, arXiv:2410.21884

R2 v1 2026-06-28T19:44:43.483Z