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This paper studies multiuser immersive communications networks in which different user equipment may demand various extended reality (XR) services. In such heterogeneous networks, time-frequency resource allocation needs to be more adaptive…
Metaverse virtual reality (VR) applications enable users to socialise, work, entertain, and study online with immersive experiences beyond the classic PC-based interactions. While the 360-degree immersion enables users to be fully engaged…
An overview of game-theoretic approaches to energy-efficient resource allocation in wireless networks is presented. Focusing on multiple-access networks, it is demonstrated that game theory can be used as an effective tool to study resource…
Over the recent years, research and development in adaptive bitrate (ABR) algorithms for live video streaming have been successful in improving users' quality of experience (QoE) by reducing latency to near real-time levels while delivering…
Adaptive bitrate streaming enables video users to adapt their playing bitrates to the real-time network conditions, hence achieving the desirable quality-of-experience (QoE). In a multi-user wireless scenario, however, existing single-user…
With the rapid advancement of artificial intelligence, generative artificial intelligence (GAI) has taken a leading role in transforming data processing methods. However, the high computational demands of GAI present challenges for devices…
Adaptive Bitrate (ABR) Streaming over the cellular networks has been well studied in the literature; however, existing ABR algorithms primarily focus on improving the end-users' Quality of Experience (QoE) while ignoring the resource…
In order to better accommodate the dramatically increasing demand for data caching and computing services, storage and computation capabilities should be endowed to some of the intermediate nodes within the network. In this paper, we design…
6G network technology will emerge in a landscape where visual data transmissions dominate global mobile traffic and are expected to grow continuously, driven by the increasing demand for AI-based computer vision applications. This will make…
Mobile Edge Computing (MEC) offers low-latency and high-bandwidth support for Internet-of-Vehicles (IoV) applications. However, due to high vehicle mobility and finite communication coverage of base stations, it is hard to maintain…
Motivated by emerging vision-based intelligent services, we consider the problem of rate adaptation for high quality and low delay visual information delivery over wireless networks using scalable video coding. Rate adaptation in this…
Deploying Vision-Language Models (VLMs) on edge devices is challenged by resource constraints and performance degradation under distribution shifts. While test-time adaptation (TTA) can counteract such shifts, existing methods are too…
Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…
Adaptive Virtual Reality (VR) systems have the potential to enhance training and learning experiences by dynamically responding to users' cognitive states. This research investigates how eye tracking and heart rate variability (HRV) can be…
The possibility of jointly optimizing location sensing and communication resources, facilitated by the existence of communication and sensing spectrum sharing, is what promotes the system performance to a higher level. However, the rapid…
Cloud-based computing infrastructure provides an efficient means to support real-time processing workloads, e.g., virtualized base station processing, and collaborative video conferencing. This paper addresses resource allocation for a…
With the quick proliferation of extended reality (XR) services, the mobile communications networks are faced with gigantic challenges to meet the diversified and challenging service requirements. A tight coordination or even convergence of…
This letter addresses a critical challenge in the context of 6G and beyond wireless networks, the joint optimization of power and bandwidth resource allocation for aerial intelligent platforms, specifically uncrewed aerial vehicles (UAVs),…
Wireless support of virtual reality (VR) has challenges when a network has multiple users, particularly for 3D VR gaming, digital AI avatars, and remote team collaboration. This work addresses these challenges through investigation of the…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…