English
Related papers

Related papers: Toward Scalable VR-Cloud Gaming: An Attention-awar…

200 papers

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

The optimization of quality of experience (QoE) in multi-user virtual reality (VR) interactions demands a delicate balance between ultra-low latency, high-fidelity motion synchronization, and equitable resource allocation. While adaptive…

Machine Learning · Computer Science 2025-06-26 Ziru Zhang , Jiadong Yu , Danny H. K. Tsang

With the arrival of cloud technology, game accessibility and ubiquity have a bright future; Games can be hosted in a centralize server and accessed through the Internet by a thin client on a wide variety of devices with modest capabilities:…

Networking and Internet Architecture · Computer Science 2013-11-15 Richard Ewelle Ewelle , Abdelkader Gouaïch , Yannick Francillette , Ghulam Mahdi

Multi-agent systems powered by large language models have emerged as a promising paradigm for solving complex reasoning tasks through collaborative intelligence. However, efficiently deploying these systems on serverless GPU platforms…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-01-05 Guilin Zhang , Wulan Guo , Ziqi Tan

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

Information Theory · Computer Science 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

Driven by the tremendous technological advancement of personal devices and the prevalence of wireless mobile network accesses, the world has witnessed an explosion in crowdsourced live streaming. Ensuring a better viewers quality of…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-06-24 Fatima Haouari , Emna Baccour , Aiman Erbad , Amr Mohamed , Mohsen Guizani

In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…

Multimedia · Computer Science 2017-04-27 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

User-perceived quality-of-experience (QoE) is critical in internet video delivery systems. Extensive prior work has studied the design of client-side bitrate adaptation algorithms to maximize single-player QoE. However, multiplayer QoE…

Multimedia · Computer Science 2016-08-31 Xiaoqi Yin , Mihovil Bartulović , Vyas Sekar , Bruno Sinopoli

Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…

Signal Processing · Electrical Eng. & Systems 2021-09-22 Sihao Zhao , Hatem Abou-zeid , Ramy Atawia , Yoga Suhas Kuruba Manjunath , Akram Bin Sediq , Xiao-Ping Zhang

Virtual Reality (VR) services delivered over 6G networks demand ultra-low latency and high bandwidth to ensure seamless user experiences. This paper presents an intelligent resource allocation and edge caching framework for 6G O-RAN…

Networking and Internet Architecture · Computer Science 2026-05-25 Khaled M. Naguib , Soumaya Cherkaoui , Mahmoud M. Elmessalawy , Ahmed M. Abd El-Haleem , Ibrahim I. Ibrahim

The cache and transcoding of the multi-access edge computing (MEC) server and wireless resource allocation in eNodeB interact and determine the quality of experience (QoE) of dynamic adaptive streaming over HTTP (DASH) clients in MEC…

Multimedia · Computer Science 2020-05-18 Xinyu Huang , Lijun He , Liejun Wang , Fan Li

In the context of view-dependent point-cloud streaming in a scene, our rate allocation is "adaptive" in the sense that it priorities the point-cloud models depending on the camera view and the visibility of the objects and their distance as…

Multimedia · Computer Science 2019-11-05 Mohammad Hosseini

Metaverse applications such as virtual reality (VR) content streaming, require optimal resource allocation strategies for mobile edge computing (MEC) to ensure a high-quality user experience. In contrast to online reinforcement learning…

Systems and Control · Electrical Eng. & Systems 2023-05-24 Jiadong Yu , Ahmad Alhilal , Tailin Zhou , Pan Hui , Danny H. K. Tsang

In this paper, the problem of data correlation-aware resource management is studied for a network of wireless virtual reality (VR) users communicating over cloud-based small cell networks (SCNs). In the studied model, small base stations…

Information Theory · Computer Science 2017-11-28 Mingzhe Chen , Walid Saad , Changchuan Yin , Merouane Debbah

Point cloud video is the most popular representation of hologram, which is the medium to precedent natural content in VR/AR/MR and is expected to be the next generation video. Point cloud video system provides users immersive viewing…

Multimedia · Computer Science 2020-02-21 Jie Li , Cong Zhang , Zhi Liu , Wei Sun , Qiyue Li

Cloud computing environments demand dynamic and efficient resource management to ensure optimal performance, reduced energy consumption, and adherence to Service Level Agreements (SLAs). This paper presents a Genetic Algorithm (GA)-based…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-04-25 Caroline Panggabean , Devaraj Verma C , Bhagyashree Gogoi , Ranju Limbu , Rhythm Sarker

Abrupt resolution changes in virtual reality (VR) streaming can significantly impair the quality-of-experience (QoE) of users, particularly during transitions from high to low resolutions. Existing QoE models and transmission schemes…

Networking and Internet Architecture · Computer Science 2025-08-14 Chang Wu , Yuang Chen , Yiyuan Chen , Fengqian Guo , Xiaowei Qin , Hancheng Lu

Emerging with the support of computing and communications technologies, Metaverse is expected to bring users unprecedented service experiences. However, the increase in the number of Metaverse users places a heavy demand on network…

Networking and Internet Architecture · Computer Science 2022-08-02 Hongyang Du , Jiacheng Wang , Dusit Niyato , Jiawen Kang , Zehui Xiong , Xuemin , Shen , Dong In Kim

The rapid adoption of QUIC as a transport protocol has transformed content delivery by reducing latency, enhancing congestion control (CC), and enabling more efficient multiplexing. With the advent of 5G networks, which support ultra-low…

Networking and Internet Architecture · Computer Science 2026-02-11 Jashanjot Singh Sidhu , Jorge Ignacio Sandoval , Abdelhak Bentaleb , Sandra Cespedes

In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating using an unmanned aerial vehicle (UAV)-enabled LTE-U network. In the studied model, the UAVs act as VR control…

Information Theory · Computer Science 2017-08-04 Mingzhe Chen , Walid Saad , Changchuan Yin
‹ Prev 1 2 3 10 Next ›