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In this paper, we present HoloBoard, an interactive large-format pseudo-holographic display system for lecture-based classes. With its unique properties of immersive visual display and transparent screen, we designed and implemented a rich…

Human-Computer Interaction · Computer Science 2021-10-06 Jiangtao Gong , Teng Han , Siling Guo , Jiannan Li , Siyu Zha , Liuxin Zhang , Feng Tian , Qianying Wang , Yong Rui

Although the use of technologies like multimedia and virtual reality (VR) in training offer the promise of improved learning, these richer and potentially more engaging materials do not consistently produce superior learning outcomes.…

Human-Computer Interaction · Computer Science 2024-07-09 Benjamin A. Clegg , Alex Karduna , Ethan Holen , Jason Garcia , Matthew G. Rhodes , Francisco R. Ortega

Screen-based Augmented Reality (AR) systems can be built as a window into the real world as often done in mobile AR applications or using the Magic Mirror metaphor, where users can see themselves with augmented graphics on a large display.…

Human-Computer Interaction · Computer Science 2016-12-08 Felix Bork , Roghayeh Barmaki , Ulrich Eck , Pascal Fallavollita , Bernhard Fuerst , Nassir Navab

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Recall impairment in a different environmental context from learning is called context-dependent forgetting. Two learning methods have been proposed to prevent context-dependent forgetting: reinstatement and decontextualization.…

Human-Computer Interaction · Computer Science 2024-05-24 Takato Mizuho , Takuji Narumi , Hideaki Kuzuoka

Data visualisation is an essential ingredient of scientific analysis, discovery, and communication. Along with a human (to do the looking) and the data (something to look at), an image display device is a key component of any data…

Instrumentation and Methods for Astrophysics · Physics 2024-12-18 Christopher J. Fluke , Hugo K. Walsh , Lewis de Zoete Grundy , Brian Brady

Virtual Reality (VR) head-mounted displays (HMDs) have been studied widely as tools for the most diverse kinds of training activities. One special kind that is the basis for many real-world applications is spatial knowledge acquisition and…

Human-Computer Interaction · Computer Science 2021-04-16 Diego Monteiro , Xian Wang , Hai-Ning Liang , Yiyu Cai

Despite the large body of research showing that students in STEM classes at all levels learn better via active learning than they do via lecture, post-secondary physics and astronomy (P&A) faculty members continue to primarily use…

Physics Education · Physics 2026-01-07 Andria C. Schwortz , Michael Frey , Andrea C. Burrows Borowczak

The authors investigate how teaching art and astronomy together has the potential to inspire new art forms, enhance scientific public outreach, and promote art and science education. The authors teach an astro-animation class at the…

Physics Education · Physics 2022-01-20 Laurence Arcadias , Robin H. D. Corbet

Despite the large budgets spent annually on astronomical research equipment such as telescopes, instruments and supercomputers, the general trend is to analyse and view the resulting datasets using small, two-dimensional displays. We report…

Astrophysics · Physics 2009-11-11 C. J. Fluke , P. D. Bourke , D. O'Donovan

Due to the corona pandemic, numerous courses were held using digital solutions in order to be able to continue teaching. Conventional collaboration tools (Zoom, Big Blue Button, etc.) were used in particular to digitally map a synchronous…

Human-Computer Interaction · Computer Science 2022-11-23 Enes Yigitbas

Nonverbal communication, in particular eye contact, is a critical element of the music classroom, shown to keep students on task, coordinate musical flow, and communicate improvisational ideas. Unfortunately, this nonverbal aspect to…

Human-Computer Interaction · Computer Science 2021-05-24 Ross Greer , Shlomo Dubnov

Teaching modern physics in high school is of increasingly importance as it can offer students a more realistic and updated vision of the world, and can provide an opportunity to understand the most recent scientific discoveries. In this…

Physics Education · Physics 2021-01-29 Adriana Postiglione , Ilaria De Angelis

The article is devoted to a problem of elaboration of the real-time interactive videosystems for accelerated nonverbal cognitive computer and telecommunications. The proposed approach is based on the using of droems (dynamically…

Human-Computer Interaction · Computer Science 2007-05-23 Denis V. Juriev

We present an investigation of game-like simulations for physics teaching. We report on the effectiveness of the interactive simulation "Real Time Relativity" for learning special relativity. We argue that the simulation not only enhances…

Physics Education · Physics 2010-08-19 C. M. Savage , D. McGrath , T. J. McIntyre , M. Wegener , M. Williamson

We proposed viewpoint-tolerant shared depth perception without individual tracking by leveraging human cognitive compensation in universally 3D rendered images on a wall-sized display. While traditional 3D perception-enabled display systems…

Human-Computer Interaction · Computer Science 2025-08-29 Dooyoung Kim , Jinseok Hong , Heejeong Ko , Woontack Woo

Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view…

Artificial Intelligence · Computer Science 2026-03-17 JooHyun Park , HyeongYeop Kang

Virtual Reality, and Extended Reality in general, connect the physical body with the virtual world. Movement of our body translates to interactions with this virtual world. Only by moving our head will we see a different perspective. By…

Multimedia · Computer Science 2022-12-09 Glenn Van Wallendael , Lucas Liegeois , Julie Artois , Peter Lambert

eXplainMR is a Mixed Reality tutoring system designed for basic cardiac surface ultrasound training. Trainees wear a head-mounted display (HMD) and hold a controller, mimicking a real ultrasound probe, while treating a desk surface as the…

Human-Computer Interaction · Computer Science 2025-02-28 Jingying Wang , Jingjing Zhang , Juana Nicoll Capizzano , Matthew Sigakis , Xu Wang , Vitaliy Popov