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We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and…

Human-Computer Interaction · Computer Science 2025-02-24 Maximilian Enderling , Jan Hombeck , Kai Lawonn

A goal of PER is to understand how students use math in physics contexts. To investigate how students use math, we need to identify transitions between conceptual sense-making about physical systems and using mathematics to describe and to…

Physics Education · Physics 2014-12-18 Steven F. Wolf , Leanne Doughty , Paul W. Irving , Eleanor C. Sayre , Marcos D. Caballero

This paper focuses on perceiving and navigating 3D environments using echoes and RGB image. In particular, we perform depth estimation by fusing RGB image with echoes, received from multiple orientations. Unlike previous works, we go beyond…

Computer Vision and Pattern Recognition · Computer Science 2024-02-12 Lingyu Zhu , Esa Rahtu , Hang Zhao

This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…

Computational Engineering, Finance, and Science · Computer Science 2024-05-28 Austin Finlayson , Rui Wu , Chia-Cheng Lin , Brian Sylcott

Deep metric learning is often used to learn an embedding function that captures the semantic differences within a dataset. A key factor in many problem domains is how this embedding generalizes to new classes of data. In observing many…

Machine Learning · Computer Science 2019-09-18 Xiaotong Liu , Hong Xuan , Zeyu Zhang , Abby Stylianou , Robert Pless

Standard video encoders developed for conventional narrow field-of-view video are widely applied to 360{\deg} video as well, with reasonable results. However, while this approach commits arbitrarily to a projection of the spherical frames,…

Computer Vision and Pattern Recognition · Computer Science 2017-12-13 Yu-Chuan Su , Kristen Grauman

360$^{\circ}$ video requires human viewers to actively control "where" to look while watching the video. Although it provides a more immersive experience of the visual content, it also introduces additional burden for viewers; awkward…

Computer Vision and Pattern Recognition · Computer Science 2017-05-26 Yu-Chuan Su , Kristen Grauman

Visualising the three dimensional distribution of stars within a constellation is highly challenging for both students and educators, but when carried out in an interactive collaborative way it can create an ideal environment to explore…

Physics Education · Physics 2012-04-26 D. Brown

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

We present DOME, a novel method for one-shot imitation learning, where a task can be learned from just a single demonstration and then be deployed immediately, without any further data collection or training. DOME does not require prior…

Robotics · Computer Science 2022-07-29 Eugene Valassakis , Georgios Papagiannis , Norman Di Palo , Edward Johns

Supervised learning tends to produce more accurate classifiers than unsupervised learning in general. This implies that training data is preferred with annotations. When addressing visual perception challenges, such as localizing certain…

Computer Vision and Pattern Recognition · Computer Science 2016-12-30 Antonio M. Lopez , Jiaolong Xu , Jose L. Gomez , David Vazquez , German Ros

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

We investigate the relationship between immersion and learning across three domains (cultural heritage, environmental awareness, and high school physics) through the lens of the Cognitive Affective Model of Immersive Learning (CAMIL)…

Human-Computer Interaction · Computer Science 2026-03-03 Paolo Boffi , Alberto Gallace , Pier Luca Lanzi

Abstract data has no natural scale and so interactive data visualizations must provide techniques to allow the user to choose their viewpoint and scale. Such techniques are well established in desktop visualization tools. The two most…

Human-Computer Interaction · Computer Science 2020-11-16 Yalong Yang , Maxime Cordeil , Johanna Beyer , Tim Dwyer , Kim Marriott , Hanspeter Pfister

Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…

Human-Computer Interaction · Computer Science 2023-03-21 Song Zhao , Shiwei Cheng , Chenshuang Zhu

Depth perception in volumetric visualization plays a crucial role in the understanding and interpretation of volumetric data. Numerous visualization techniques, many of which rely on physically based optical effects, promise to improve…

Graphics · Computer Science 2024-04-18 Žiga Lesar , Ciril Bohak , Matija Marolt

With the decreasing cost of consumer display technologies making it easier for universities to have larger displays in classrooms, and the ubiquitous use of online tools such as collaborative whiteboards for remote learning during the…

The ground-breaking image of a black hole's event horizon, which captured the public's attention and imagination in April 2019, was captured using the power of interferometry: many separate telescopes working together to observe the cosmos…

As the internet of things (IoT) has integrated physical and digital technologies, designing for multiple sensory media (mulsemedia) has become more attainable. Designing technology for multiple senses has the capacity to improve virtual…

Human-Computer Interaction · Computer Science 2018-04-03 Alina Striner

Digital video pervades daily life. Mobile video, digital TV, and digital cinema are now ubiquitous, and as such, the field of Digital Video Processing (DVP) has experienced tremendous growth. Digital video systems also permeate scientific…

Computer Vision and Pattern Recognition · Computer Science 2021-01-01 Todd Goodall , Alan C. Bovik
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