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We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and…
A goal of PER is to understand how students use math in physics contexts. To investigate how students use math, we need to identify transitions between conceptual sense-making about physical systems and using mathematics to describe and to…
This paper focuses on perceiving and navigating 3D environments using echoes and RGB image. In particular, we perform depth estimation by fusing RGB image with echoes, received from multiple orientations. Unlike previous works, we go beyond…
This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…
Deep metric learning is often used to learn an embedding function that captures the semantic differences within a dataset. A key factor in many problem domains is how this embedding generalizes to new classes of data. In observing many…
Standard video encoders developed for conventional narrow field-of-view video are widely applied to 360{\deg} video as well, with reasonable results. However, while this approach commits arbitrarily to a projection of the spherical frames,…
360$^{\circ}$ video requires human viewers to actively control "where" to look while watching the video. Although it provides a more immersive experience of the visual content, it also introduces additional burden for viewers; awkward…
Visualising the three dimensional distribution of stars within a constellation is highly challenging for both students and educators, but when carried out in an interactive collaborative way it can create an ideal environment to explore…
Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…
We present DOME, a novel method for one-shot imitation learning, where a task can be learned from just a single demonstration and then be deployed immediately, without any further data collection or training. DOME does not require prior…
Supervised learning tends to produce more accurate classifiers than unsupervised learning in general. This implies that training data is preferred with annotations. When addressing visual perception challenges, such as localizing certain…
With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…
We investigate the relationship between immersion and learning across three domains (cultural heritage, environmental awareness, and high school physics) through the lens of the Cognitive Affective Model of Immersive Learning (CAMIL)…
Abstract data has no natural scale and so interactive data visualizations must provide techniques to allow the user to choose their viewpoint and scale. Such techniques are well established in desktop visualization tools. The two most…
Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…
Depth perception in volumetric visualization plays a crucial role in the understanding and interpretation of volumetric data. Numerous visualization techniques, many of which rely on physically based optical effects, promise to improve…
With the decreasing cost of consumer display technologies making it easier for universities to have larger displays in classrooms, and the ubiquitous use of online tools such as collaborative whiteboards for remote learning during the…
The ground-breaking image of a black hole's event horizon, which captured the public's attention and imagination in April 2019, was captured using the power of interferometry: many separate telescopes working together to observe the cosmos…
As the internet of things (IoT) has integrated physical and digital technologies, designing for multiple sensory media (mulsemedia) has become more attainable. Designing technology for multiple senses has the capacity to improve virtual…
Digital video pervades daily life. Mobile video, digital TV, and digital cinema are now ubiquitous, and as such, the field of Digital Video Processing (DVP) has experienced tremendous growth. Digital video systems also permeate scientific…