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What can we learn about a scene by watching it for months or years? A video recorded over a long timespan will depict interesting phenomena at multiple timescales, but identifying and viewing them presents a challenge. The video is too long…

Computer Vision and Pattern Recognition · Computer Science 2023-05-02 Melissa E. Swift , Wyatt Ayers , Sophie Pallanck , Scott Wehrwein

In this paper it is explained the construction and utility of a didactic exhibit about the effect of aerosol in atmosphere on electromagnetic wave propagation. The exhibit is composed by a lamp simulating the Sun, a Plexiglas case (the…

Physics Education · Physics 2014-12-23 Dedalo Marchetti

This paper aims to provide teachers with a tool to teach the essential features of special relativity, considering the students' difficulties highlighted by numerous studies. Our proposal presents special relativity as the solution to the…

Physics Education · Physics 2025-06-10 Maria Grazia Blumetti , Biagio Buonaura , Giuseppe Giuliani , Marco Litterio

In recent years 360$^{\circ}$ videos have been becoming more popular. For traditional media presentations, e.g., on a computer screen, a wide range of assessment methods are available. Different constructs, such as perceived quality or the…

The Solar System motivates students to interest themselves in sciences, as a large number of concepts may be easily introduced through the observation and understanding of planet's motion. Using a large representation of the Solar System at…

Physics Education · Physics 2019-09-05 Emmanuel Rollinde , N Decamp

An aspirational goal for virtual reality (VR) is to bring in a rich diversity of real world objects losslessly. Existing VR applications often convert objects into explicit 3D models with meshes or point clouds, which allow fast interactive…

Computer Vision and Pattern Recognition · Computer Science 2022-08-19 Naruya Kondo , So Kuroki , Ryosuke Hyakuta , Yutaka Matsuo , Shixiang Shane Gu , Yoichi Ochiai

This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the ability to access various computing devices, such as…

Human-Computer Interaction · Computer Science 2023-02-07 Wai Tong , Meng Xia , Kam Kwai Wong , Doug A. Bowman , Ting-Chuen Pong , Huamin Qu , Yalong Yang

We have created a website, called "Black Holes: Gravity's Relentless Pull", which explains the physics and astronomy of black holes for a general audience. The site emphasizes user participation and is rich in animations and astronomical…

Astrophysics · Physics 2007-05-23 Roeland P. van der Marel , David Schaller , Gijs Verdoes Kleijn

A cost-effective augmented reality (AR) system is presented for visualising three-dimensional magnetic field structures and charged-particle trajectories in magnetically confined fusion plasmas. The system presented in this study integrates…

Plasma Physics · Physics 2026-04-29 Akinobu Matsuyama

Humans have consciousness as the ability to perceive events and objects: a mental model of the world developed from the most impoverished of visual stimuli, enabling humans to make rapid decisions and take actions. Although spatial and…

Artificial Intelligence · Computer Science 2018-11-06 Lisheng Wu , Minne Li , Jun Wang

One of the objectives of the undergraduate physics curriculum is for students to become aware of the connections between formal physical principles and personal experience. However, research has shown that awareness of connections between…

Physics Education · Physics 2022-06-07 Zosia Krusberg , Andrew Feldman , Elam Coalson

Virtual Reality applications are becoming increasingly mature. The requirements and complexity of such systems is steadily increasing. Realistic and detailed environments are often omitted in order to concentrate on the interaction…

Human-Computer Interaction · Computer Science 2021-07-09 Alexander Schäfer , Gerd Reis , Didier Stricker

The dynamics of gravitating astrophysical systems such as black holes and neutron stars are fascinatingly complex, offer some of nature's most spectacular phenomena, and capture the public's imagination in ways that few subjects can. Here,…

Physics Education · Physics 2020-06-19 J. Nordhaus , M. Campanelli , J. Bochner , T. Warfield , H. -P. Bischof , J. Noel-Storr

A clinical study was performed comparing the efficacy of multimedia learning modules with traditional textbooks for the first few topics of a calculus based introductory electricity and magnetism course. Students were randomly assigned to…

Physics Education · Physics 2009-11-13 Timothy Stelzer , Gary Gladding , Jose Mestre , David T. Brookes

Metaverse has evolved as one of the popular research agendas that let the users learn, socialize, and collaborate in a networked 3D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with…

Computers and Society · Computer Science 2022-07-05 Senthil Kumar Jagatheesaperumal , Kashif Ahmad , Ala Al-Fuqaha , Junaid Qadir

This is a short note to announce the availability of some movies that may be useful in classroom discussions on the photographic appearance of objects moving at relativistic speeds. The images are based on special relativity with no account…

Physics Education · Physics 2007-05-23 Leo Brewin

Meta Quest Store: https://www.meta.com/experiences/stanford-mri-simulator/8205539289482347/ Magnetic Resonance Imaging (MRI) can be a stressful experience for pediatric patients due to the loud acoustic environment, enclosed scanner bore,…

Human-Computer Interaction · Computer Science 2025-08-27 Yue Yang , Mengyao Guo , Yuxuan Wu , Wally Niu , Emmanuel A Corona , Bruce Daniel , Christoph Leuze , Fred Baik

Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public…

Human-Computer Interaction · Computer Science 2024-10-08 Janne Kaeder , Maurizio Vergari , Verena Biener , Tanja Kojić , Jens Grubert , Sebastian Möller , Jan-Niklas Voigt-Antons

The increased ubiquity of 360{\deg} video presents a unique opportunity for designers to deeply engage with the world of users by capturing the complete visual context. However, the opportunities and challenges 360{\deg} video introduces…

Human-Computer Interaction · Computer Science 2024-07-18 Wo Meijer , Jacky Bourgeois , Wilhelm Frederik van der Vegte , Gerd Kortuem

This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…

Human-Computer Interaction · Computer Science 2020-11-13 Baihan Lin
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